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https://github.com/nothke/quality-control.git
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Merge branch 'master' of https://github.com/nothke/quality-control
This commit is contained in:
@@ -32,6 +32,14 @@ public class SlidingCrane : MonoBehaviour
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public Transform cradleTransform;
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public Rigidbody cradleRb;
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public AudioSource longMotionAudio;
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public AudioSource longMotionAudio2;
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public float longMotionPitchMult = 1;
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public AudioSource sideMotionAudio;
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public float sideMotionPitchMult = 1;
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public AudioSource heightMotionAudio;
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public float heightMotionPitchMult = 1;
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private void Start()
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{
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targetPoint = transform.position;
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@@ -47,6 +55,11 @@ public class SlidingCrane : MonoBehaviour
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heightMotion.AccelerateTo(0);
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if (Input.GetKeyDown(KeyCode.F))
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heightMotion.AccelerateTo(1);
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longMotionAudio.pitch = yMotion.velocity * longMotionPitchMult;
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longMotionAudio2.pitch = yMotion.velocity * (longMotionPitchMult + 0.05f);
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sideMotionAudio.pitch = xMotion.velocity * sideMotionPitchMult;
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heightMotionAudio.pitch = heightMotion.velocity * heightMotionPitchMult;
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}
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void FixedUpdate()
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84
Assets/Scripts/Utils/CollisionSounds.cs
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84
Assets/Scripts/Utils/CollisionSounds.cs
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@@ -0,0 +1,84 @@
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using UnityEngine;
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using System.Collections;
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using UnityEngine.Audio;
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namespace Nothke.Audio
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{
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public class CollisionSounds : MonoBehaviour
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{
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const float RELATIVE_VELOCITY_TRESHOLD = 0.1f;
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// impulse based, currently unused:
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//const float IMPULSE_VOLUME_MULT = 0.00001f;
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//const float IMPULSE_THRESHOLD = 1;
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public CollisionSoundsProfile profile;
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public float volumeVelocityMult = 0.05f;
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public float timeout = 0.05f;
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public float pitchMult = 1;
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float lastTime;
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public bool preventDoubleSound;
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public AudioMixerGroup mixerGroup;
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#if UNITY_EDITOR
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private void Start()
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{
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if (!profile)
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Debug.LogError("No collision sounds profile assigned", this);
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}
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#endif
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public void ResetTimeout()
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{
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lastTime = Time.time;
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}
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void OnCollisionEnter(Collision collision)
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{
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if (!enabled)
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return;
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// Prevent sound in the first second
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float time = Time.time;
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if (time < 1)
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return;
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if (timeout > 0)
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{
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if (time - lastTime < timeout)
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return;
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lastTime = time;
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}
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if (preventDoubleSound)
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{
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var colSound = collision.collider.GetComponent<CollisionSounds>();
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if (colSound)
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colSound.ResetTimeout();
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}
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//float impulse = (collision.impulse / Time.fixedDeltaTime).magnitude;
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//Debug.Log("Impulse: " + impulse);
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//if (impulse < IMPULSE_THRESHOLD) return;
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var relVel = collision.relativeVelocity.magnitude;
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if (relVel < RELATIVE_VELOCITY_TRESHOLD)
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return;
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Debug.Assert(profile, "No collision sounds profile assigned", this);
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// TODO: Move parameters to AudioManager:
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profile.clips.Play(collision.GetContact(0).point,
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volume: relVel * volumeVelocityMult,
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pitch: Random.Range(0.95f, 1.05f) * pitchMult,
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minDistance: 10, mixerGroup: mixerGroup);
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}
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}
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}
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11
Assets/Scripts/Utils/CollisionSounds.cs.meta
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11
Assets/Scripts/Utils/CollisionSounds.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 075e36d3d3303934bac79dda1017c56c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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13
Assets/Scripts/Utils/CollisionSoundsProfile.cs
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13
Assets/Scripts/Utils/CollisionSoundsProfile.cs
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@@ -0,0 +1,13 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Nothke.Audio
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{
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[CreateAssetMenu(menuName = "CollisionSoundsProfile", fileName = "CollisionSoundsProfile")]
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public class CollisionSoundsProfile : ScriptableObject
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{
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public AudioClip[] clips;
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}
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}
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11
Assets/Scripts/Utils/CollisionSoundsProfile.cs.meta
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11
Assets/Scripts/Utils/CollisionSoundsProfile.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f998237f81278234b950080600e80b74
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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