mirror of
https://github.com/nothke/quality-control.git
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Merge branch 'master' of https://github.com/nothke/quality-control
This commit is contained in:
commit
b3c5f3474f
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--- !u!4 &5974025308748047927 stripped
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 7606757565561977806, guid: be29f5f73a00b62469d65e6a8ae39e16, type: 3}
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propertyPath: m_LocalPosition.y
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propertyPath: m_LocalPosition.y
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value: -6.606226
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 7606757565561977806, guid: be29f5f73a00b62469d65e6a8ae39e16, type: 3}
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- target: {fileID: 7606757565561977806, guid: be29f5f73a00b62469d65e6a8ae39e16, type: 3}
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propertyPath: m_LocalPosition.z
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propertyPath: m_LocalPosition.z
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- targetCorrespondingSourceObject: {fileID: 7606757565561977806, guid: be29f5f73a00b62469d65e6a8ae39e16, type: 3}
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addedObject: {fileID: 2128323862978452036}
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- targetCorrespondingSourceObject: {fileID: 7606757565561977806, guid: be29f5f73a00b62469d65e6a8ae39e16, type: 3}
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insertIndex: -1
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addedObject: {fileID: 8757684470196507610}
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insertIndex: -1
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insertIndex: -1
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1441
Assets/Scenes/test_collision_sounds.unity
Normal file
1441
Assets/Scenes/test_collision_sounds.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/test_collision_sounds.unity.meta
Normal file
7
Assets/Scenes/test_collision_sounds.unity.meta
Normal file
@ -0,0 +1,7 @@
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|
fileFormatVersion: 2
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guid: 85c191ec3cd67d6409ad30dde498cb96
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
@ -356,13 +356,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 592458002}
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serializedVersion: 2
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m_LocalPosition: {x: 78.3779, y: -51.76418, z: -42.864254}
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m_LocalPosition: {x: -15, y: 6.2, z: 8.236416}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 135, z: 0}
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--- !u!1 &1228306005
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--- !u!1 &1228306005
|
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GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
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@ -700,22 +700,10 @@ PrefabInstance:
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serializedVersion: 3
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serializedVersion: 3
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m_TransformParent: {fileID: 0}
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m_TransformParent: {fileID: 0}
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m_Modifications:
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m_Modifications:
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propertyPath: m_LocalPosition.y
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value: -7
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objectReference: {fileID: 0}
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propertyPath: m_Name
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propertyPath: m_Name
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value: sliding_crane
|
value: sliding_crane
|
||||||
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LinearLimit.limit
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value: 1.5
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objectReference: {fileID: 0}
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- target: {fileID: 5575607870997596000, guid: cdb590802e3f6bd4db6d5eddce994501, type: 3}
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propertyPath: m_LocalPosition.x
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value: 5
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objectReference: {fileID: 0}
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- target: {fileID: 8361960510235702639, guid: cdb590802e3f6bd4db6d5eddce994501, type: 3}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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value: -0.25
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value: -0.25
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|
@ -32,6 +32,14 @@ public class SlidingCrane : MonoBehaviour
|
|||||||
public Transform cradleTransform;
|
public Transform cradleTransform;
|
||||||
public Rigidbody cradleRb;
|
public Rigidbody cradleRb;
|
||||||
|
|
||||||
|
public AudioSource longMotionAudio;
|
||||||
|
public AudioSource longMotionAudio2;
|
||||||
|
public float longMotionPitchMult = 1;
|
||||||
|
public AudioSource sideMotionAudio;
|
||||||
|
public float sideMotionPitchMult = 1;
|
||||||
|
public AudioSource heightMotionAudio;
|
||||||
|
public float heightMotionPitchMult = 1;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
targetPoint = transform.position;
|
targetPoint = transform.position;
|
||||||
@ -47,6 +55,11 @@ public class SlidingCrane : MonoBehaviour
|
|||||||
heightMotion.AccelerateTo(0);
|
heightMotion.AccelerateTo(0);
|
||||||
if (Input.GetKeyDown(KeyCode.F))
|
if (Input.GetKeyDown(KeyCode.F))
|
||||||
heightMotion.AccelerateTo(1);
|
heightMotion.AccelerateTo(1);
|
||||||
|
|
||||||
|
longMotionAudio.pitch = yMotion.velocity * longMotionPitchMult;
|
||||||
|
longMotionAudio2.pitch = yMotion.velocity * (longMotionPitchMult + 0.05f);
|
||||||
|
sideMotionAudio.pitch = xMotion.velocity * sideMotionPitchMult;
|
||||||
|
heightMotionAudio.pitch = heightMotion.velocity * heightMotionPitchMult;
|
||||||
}
|
}
|
||||||
|
|
||||||
void FixedUpdate()
|
void FixedUpdate()
|
||||||
|
84
Assets/Scripts/Utils/CollisionSounds.cs
Normal file
84
Assets/Scripts/Utils/CollisionSounds.cs
Normal file
@ -0,0 +1,84 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine.Audio;
|
||||||
|
|
||||||
|
namespace Nothke.Audio
|
||||||
|
{
|
||||||
|
public class CollisionSounds : MonoBehaviour
|
||||||
|
{
|
||||||
|
const float RELATIVE_VELOCITY_TRESHOLD = 0.1f;
|
||||||
|
|
||||||
|
// impulse based, currently unused:
|
||||||
|
//const float IMPULSE_VOLUME_MULT = 0.00001f;
|
||||||
|
//const float IMPULSE_THRESHOLD = 1;
|
||||||
|
|
||||||
|
public CollisionSoundsProfile profile;
|
||||||
|
|
||||||
|
public float volumeVelocityMult = 0.05f;
|
||||||
|
public float timeout = 0.05f;
|
||||||
|
public float pitchMult = 1;
|
||||||
|
float lastTime;
|
||||||
|
|
||||||
|
public bool preventDoubleSound;
|
||||||
|
|
||||||
|
public AudioMixerGroup mixerGroup;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (!profile)
|
||||||
|
Debug.LogError("No collision sounds profile assigned", this);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public void ResetTimeout()
|
||||||
|
{
|
||||||
|
lastTime = Time.time;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnCollisionEnter(Collision collision)
|
||||||
|
{
|
||||||
|
if (!enabled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Prevent sound in the first second
|
||||||
|
float time = Time.time;
|
||||||
|
if (time < 1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (timeout > 0)
|
||||||
|
{
|
||||||
|
if (time - lastTime < timeout)
|
||||||
|
return;
|
||||||
|
|
||||||
|
lastTime = time;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (preventDoubleSound)
|
||||||
|
{
|
||||||
|
var colSound = collision.collider.GetComponent<CollisionSounds>();
|
||||||
|
|
||||||
|
if (colSound)
|
||||||
|
colSound.ResetTimeout();
|
||||||
|
}
|
||||||
|
|
||||||
|
//float impulse = (collision.impulse / Time.fixedDeltaTime).magnitude;
|
||||||
|
//Debug.Log("Impulse: " + impulse);
|
||||||
|
|
||||||
|
//if (impulse < IMPULSE_THRESHOLD) return;
|
||||||
|
|
||||||
|
var relVel = collision.relativeVelocity.magnitude;
|
||||||
|
|
||||||
|
if (relVel < RELATIVE_VELOCITY_TRESHOLD)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Debug.Assert(profile, "No collision sounds profile assigned", this);
|
||||||
|
|
||||||
|
// TODO: Move parameters to AudioManager:
|
||||||
|
profile.clips.Play(collision.GetContact(0).point,
|
||||||
|
volume: relVel * volumeVelocityMult,
|
||||||
|
pitch: Random.Range(0.95f, 1.05f) * pitchMult,
|
||||||
|
minDistance: 10, mixerGroup: mixerGroup);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Utils/CollisionSounds.cs.meta
Normal file
11
Assets/Scripts/Utils/CollisionSounds.cs.meta
Normal file
@ -0,0 +1,11 @@
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|
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externalObjects: {}
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serializedVersion: 2
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|
defaultReferences: []
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|
executionOrder: 0
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|
icon: {instanceID: 0}
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
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13
Assets/Scripts/Utils/CollisionSoundsProfile.cs
Normal file
13
Assets/Scripts/Utils/CollisionSoundsProfile.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Nothke.Audio
|
||||||
|
{
|
||||||
|
[CreateAssetMenu(menuName = "CollisionSoundsProfile", fileName = "CollisionSoundsProfile")]
|
||||||
|
public class CollisionSoundsProfile : ScriptableObject
|
||||||
|
{
|
||||||
|
public AudioClip[] clips;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
11
Assets/Scripts/Utils/CollisionSoundsProfile.cs.meta
Normal file
11
Assets/Scripts/Utils/CollisionSoundsProfile.cs.meta
Normal file
@ -0,0 +1,11 @@
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|
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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|
assetBundleVariant:
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Loading…
Reference in New Issue
Block a user