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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8661871210265028242}
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m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8661871210265028242}
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m_Enabled: 1
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8661871210265028242}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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Rigidbody:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8661871210265028242}
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serializedVersion: 4
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ImplicitCom: 1
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m_ImplicitTensor: 1
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m_UseGravity: 1
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m_IsKinematic: 0
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m_Interpolate: 1
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m_Constraints: 0
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m_CollisionDetection: 0
|
7
Assets/Prefabs/crate_test.prefab.meta
Normal file
7
Assets/Prefabs/crate_test.prefab.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 79b1ab56bfd061d46a689142c3992685
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
4151
Assets/Scenes/test_conveyor_belt_character.unity
Normal file
4151
Assets/Scenes/test_conveyor_belt_character.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/test_conveyor_belt_character.unity.meta
Normal file
7
Assets/Scenes/test_conveyor_belt_character.unity.meta
Normal file
@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
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guid: f8a7a1cb820e39a4b91641d1b576c65a
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -4,24 +4,36 @@ using UnityEngine;
|
||||
|
||||
public class ConveyorBelt : MonoBehaviour
|
||||
{
|
||||
Rigidbody _rb;
|
||||
Rigidbody rb { get { if (!_rb) _rb = GetComponent<Rigidbody>(); return _rb; } }
|
||||
|
||||
public float speed = 1;
|
||||
|
||||
List<ContactPoint> contactPoints = new List<ContactPoint>();
|
||||
Vector3 startPosition;
|
||||
|
||||
private void OnCollisionStay(Collision collision)
|
||||
float scrollingTextureProgress = 0;
|
||||
public float scrollingTextureSpeedMult = 1;
|
||||
public Renderer scrollingTextureRenderer;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Vector3 targetSpeed = speed * Vector3.forward;
|
||||
|
||||
Vector3 vel = collision.relativeVelocity;
|
||||
|
||||
int count = collision.GetContacts(contactPoints);
|
||||
|
||||
if (collision.rigidbody)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
|
||||
startPosition = rb.position;
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
rb.position = startPosition;
|
||||
Vector3 targetSpeed = speed * transform.forward;
|
||||
rb.MovePosition(rb.position + targetSpeed * Time.deltaTime);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if(scrollingTextureRenderer)
|
||||
{
|
||||
scrollingTextureProgress += Time.deltaTime * speed * scrollingTextureSpeedMult;
|
||||
scrollingTextureRenderer.material.SetTextureOffset("_MainTex",
|
||||
new Vector2(0, scrollingTextureProgress));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
8
Assets/Scripts/Editor.meta
Normal file
8
Assets/Scripts/Editor.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
|
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guid: 51fc89590d392e4458728c087b430687
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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12
Assets/Scripts/Editor/TexturePreprocessor.cs
Normal file
12
Assets/Scripts/Editor/TexturePreprocessor.cs
Normal file
@ -0,0 +1,12 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
class TexturePreprocessor : AssetPostprocessor
|
||||
{
|
||||
void OnPreprocessTexture()
|
||||
{
|
||||
// if (assetPath.Contains("_bumpmap"))
|
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TextureImporter textureImporter = (TextureImporter)assetImporter;
|
||||
textureImporter.filterMode = FilterMode.Point;
|
||||
}
|
||||
}
|
11
Assets/Scripts/Editor/TexturePreprocessor.cs.meta
Normal file
11
Assets/Scripts/Editor/TexturePreprocessor.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
|
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guid: d33006e1540e5a649b300c3c7954e1f3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
3
Assets/Scripts/Game Schedule.meta
Normal file
3
Assets/Scripts/Game Schedule.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 71cc283a7f7c45649d6fabee033bce4a
|
||||
timeCreated: 1723894561
|
17
Assets/Scripts/Game Schedule/StageProp.cs
Normal file
17
Assets/Scripts/Game Schedule/StageProp.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class StageProp: MonoBehaviour
|
||||
{
|
||||
public StagingManager.StageEnum ActiveAtStages;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
StagingManager.RegisterStageProp(this);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void OnDestroy()
|
||||
{
|
||||
StagingManager.RemoveStageProp(this);
|
||||
}
|
||||
}
|
3
Assets/Scripts/Game Schedule/StageProp.cs.meta
Normal file
3
Assets/Scripts/Game Schedule/StageProp.cs.meta
Normal file
@ -0,0 +1,3 @@
|
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fileFormatVersion: 2
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guid: 71cd04e41258435d9d03d9b67cb4b7ed
|
||||
timeCreated: 1723894689
|
77
Assets/Scripts/Game Schedule/StagingManager.cs
Normal file
77
Assets/Scripts/Game Schedule/StagingManager.cs
Normal file
@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public class StagingManager: MonoBehaviour
|
||||
{
|
||||
public static StagingManager Instance;
|
||||
public static List<StageProp> StageProps;
|
||||
|
||||
public StageEnum CurrentStage;
|
||||
|
||||
[Flags]
|
||||
public enum StageEnum
|
||||
{
|
||||
Level1 = 1,
|
||||
Level2 = 2,
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
SetStage(StageEnum.Level1);
|
||||
}
|
||||
|
||||
public void OnDestroy()
|
||||
{
|
||||
StageProps.Clear();
|
||||
}
|
||||
|
||||
public static void RegisterStageProp(StageProp stageProp)
|
||||
{
|
||||
if (StageProps == null)
|
||||
{
|
||||
StageProps = new List<StageProp>();
|
||||
}
|
||||
|
||||
if (!StageProps.Contains(stageProp))
|
||||
{
|
||||
StageProps.Add(stageProp);
|
||||
}
|
||||
}
|
||||
|
||||
public static void RemoveStageProp(StageProp stageProp)
|
||||
{
|
||||
if (StageProps.Contains(stageProp))
|
||||
{
|
||||
StageProps.Remove(stageProp);
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetStage(StageEnum stage)
|
||||
{
|
||||
Instance.CurrentStage = stage;
|
||||
|
||||
foreach (var stageProp in StageProps)
|
||||
{
|
||||
stageProp.gameObject.SetActive((stageProp.ActiveAtStages & stage) != 0);
|
||||
}
|
||||
}
|
||||
|
||||
[MenuItem("Tools/Staging/Level1")]
|
||||
public static void SetStage1()
|
||||
{
|
||||
SetStage(StageEnum.Level1);
|
||||
}
|
||||
|
||||
[MenuItem("Tools/Staging/Level2")]
|
||||
public static void SetStage2()
|
||||
{
|
||||
SetStage(StageEnum.Level2);
|
||||
}
|
||||
}
|
3
Assets/Scripts/Game Schedule/StagingManager.cs.meta
Normal file
3
Assets/Scripts/Game Schedule/StagingManager.cs.meta
Normal file
@ -0,0 +1,3 @@
|
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fileFormatVersion: 2
|
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guid: 892330fb84d24d79b298b2fa65e8e92f
|
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timeCreated: 1723894601
|
8
Assets/Scripts/Grid Units.meta
Normal file
8
Assets/Scripts/Grid Units.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
|
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guid: d181bf8b664de9e4cb7f81dad16d3f50
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
|
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userData:
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assetBundleName:
|
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assetBundleVariant:
|
89
Assets/Scripts/Grid Units/Grid.cs
Normal file
89
Assets/Scripts/Grid Units/Grid.cs
Normal file
@ -0,0 +1,89 @@
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
using static Unity.Mathematics.math;
|
||||
using RigidTransform = Unity.Mathematics.RigidTransform;
|
||||
using quaternion = Unity.Mathematics.quaternion;
|
||||
|
||||
public static class Grid
|
||||
{
|
||||
|
||||
public static float CellSize = 0.25f;
|
||||
public static float HalfCellSize => CellSize / 2;
|
||||
|
||||
public static int3 ToSnappedDirection(this float3 direction)
|
||||
{
|
||||
float3 absDirection = abs(direction);
|
||||
int axisIndex = absDirection.x >= absDirection.y
|
||||
? absDirection.x >= absDirection.z ? 0 : 2
|
||||
: absDirection.y >= absDirection.z ? 1 : 2;
|
||||
|
||||
int3 snappedDirection = 0;
|
||||
snappedDirection[axisIndex] = direction[axisIndex] > 0f ? 1 : -1;
|
||||
return snappedDirection;
|
||||
}
|
||||
|
||||
public static int3x3 ToSnappedOrientation(this quaternion rotation)
|
||||
{
|
||||
float3x3 orientation = float3x3(rotation);
|
||||
|
||||
int3 snappedRight = ToSnappedDirection(orientation.c0);
|
||||
|
||||
int3 upMask = (int3)(snappedRight == 0);
|
||||
int3 snappedUp = ToSnappedDirection(orientation.c1 * upMask);
|
||||
|
||||
int3 forwardMask = upMask * (int3)(snappedUp == 0);
|
||||
int3 snappedForward = ToSnappedDirection(orientation.c2 * forwardMask);
|
||||
|
||||
return int3x3(snappedRight, snappedUp, snappedForward);
|
||||
}
|
||||
|
||||
public static float3 ToMeters(int3 size) => (float3)size * HalfCellSize;
|
||||
|
||||
private static RigidTransform GetParentSpace(Transform t)
|
||||
{
|
||||
Transform parent = t.parent;
|
||||
GridUnit parentUnit = parent != null ? parent.GetComponentInParent<GridUnit>() : null;
|
||||
if (parentUnit == null)
|
||||
{
|
||||
return RigidTransform.identity;
|
||||
}
|
||||
|
||||
Transform parentTransform = parentUnit.transform;
|
||||
RigidTransform parentSpace = RigidTransform(parentTransform.rotation, parentTransform.position);
|
||||
|
||||
float3 corner = parentUnit.CenterOffset - ToMeters(parentUnit.Size);
|
||||
parentSpace.pos = transform(parentSpace, corner);
|
||||
return parentSpace;
|
||||
}
|
||||
|
||||
public static void SnapUnit(Transform t, int3 size, float3 centerOffset)
|
||||
{
|
||||
RigidTransform parentSpace = GetParentSpace(t);
|
||||
|
||||
RigidTransform rt = RigidTransform(t.rotation, t.position);
|
||||
|
||||
rt = mul(inverse(parentSpace), rt);
|
||||
|
||||
int3x3 snappedOrientation = rt.rot.ToSnappedOrientation();
|
||||
rt.rot = quaternion.LookRotation(snappedOrientation.c2, snappedOrientation.c1);
|
||||
|
||||
float3 nudge = float3(1f);
|
||||
if (size.x % 2 == 0)
|
||||
nudge += snappedOrientation.c0;
|
||||
if (size.y % 2 == 0)
|
||||
nudge += snappedOrientation.c1;
|
||||
if (size.z % 2 == 0)
|
||||
nudge += snappedOrientation.c2;
|
||||
nudge *= 0.5f;
|
||||
|
||||
float3 centerOffsetW = mul(rt.rot, centerOffset);
|
||||
float3 centerW = rt.pos + centerOffsetW;
|
||||
centerW = (round(centerW / CellSize - nudge) + nudge) * CellSize;
|
||||
rt.pos = centerW - centerOffsetW;
|
||||
|
||||
rt = mul(parentSpace, rt);
|
||||
|
||||
t.SetPositionAndRotation(rt.pos, rt.rot);
|
||||
}
|
||||
|
||||
}
|
3
Assets/Scripts/Grid Units/Grid.cs.meta
Normal file
3
Assets/Scripts/Grid Units/Grid.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 742f76c1bb9643469274cdb6fceee9ac
|
||||
timeCreated: 1723893723
|
58
Assets/Scripts/Grid Units/GridUnit.cs
Normal file
58
Assets/Scripts/Grid Units/GridUnit.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using Unity.Mathematics;
|
||||
using static Unity.Mathematics.math;
|
||||
using static Grid;
|
||||
using Color = UnityEngine.Color;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
[ExecuteAlways]
|
||||
[SelectionBase]
|
||||
[DisallowMultipleComponent]
|
||||
public class GridUnit : MonoBehaviour
|
||||
{
|
||||
|
||||
public int3 Size = new (1, 1, 1);
|
||||
private Vector3 SizeInMeters => new (Size.x * CellSize, Size.y * CellSize, Size.z * CellSize);
|
||||
|
||||
public float3 CenterOffset;
|
||||
|
||||
[SerializeField, HideInInspector]
|
||||
private int3 cachedSize = new (1, 1, 1);
|
||||
[SerializeField, HideInInspector]
|
||||
private float3 cachedOffset;
|
||||
|
||||
private bool isDirty => transform.hasChanged ||
|
||||
!all(cachedOffset != CenterOffset) ||
|
||||
!all(cachedSize == Size);
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!isDirty)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SnapUnit(transform, Size, CenterOffset);
|
||||
|
||||
transform.hasChanged = false;
|
||||
|
||||
cachedOffset = CenterOffset;
|
||||
cachedSize = Size;
|
||||
}
|
||||
|
||||
[DrawGizmo(GizmoType.InSelectionHierarchy)]
|
||||
private static void DrawGizmo(GridUnit unit, GizmoType type)
|
||||
{
|
||||
Transform t = unit.transform;
|
||||
quaternion rotation = t.rotation;
|
||||
var position = (float3)t.position + mul(rotation, unit.CenterOffset);
|
||||
|
||||
Gizmos.color = Color.white;
|
||||
Gizmos.matrix = Matrix4x4.TRS(position, rotation, Vector3.one);
|
||||
Gizmos.DrawWireCube(Vector3.zero, unit.SizeInMeters);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
11
Assets/Scripts/Grid Units/GridUnit.cs.meta
Normal file
11
Assets/Scripts/Grid Units/GridUnit.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af3e57595c24e7b4dbb6f7f44db23525
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
34
Assets/Scripts/ProductReceiver.cs
Normal file
34
Assets/Scripts/ProductReceiver.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProductReceiver : MonoBehaviour
|
||||
{
|
||||
///HashSet<Rigidbody> enteredBodies = new HashSet<Rigidbody>();
|
||||
|
||||
public int normalProductCount;
|
||||
public int defectiveProductCount;
|
||||
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
var rb = collision.rigidbody;
|
||||
|
||||
if (!rb)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//enteredBodies.Add(rb);
|
||||
|
||||
if (rb.GetComponent<DefectiveProduct>())
|
||||
{
|
||||
defectiveProductCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
normalProductCount++;
|
||||
}
|
||||
|
||||
Destroy(rb.gameObject);
|
||||
}
|
||||
}
|
3
Assets/Scripts/ProductReceiver.cs.meta
Normal file
3
Assets/Scripts/ProductReceiver.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6de8f4eed85043df853aee4396834741
|
||||
timeCreated: 1723897952
|
3
Assets/Scripts/Products.meta
Normal file
3
Assets/Scripts/Products.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9adc44b5a83c4f599556f32f639d3934
|
||||
timeCreated: 1723896059
|
6
Assets/Scripts/Products/DefectiveProduct.cs
Normal file
6
Assets/Scripts/Products/DefectiveProduct.cs
Normal file
@ -0,0 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class DefectiveProduct : MonoBehaviour
|
||||
{
|
||||
|
||||
}
|
3
Assets/Scripts/Products/DefectiveProduct.cs.meta
Normal file
3
Assets/Scripts/Products/DefectiveProduct.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 05b73befcbdd4bbfaaee667a8da86b1f
|
||||
timeCreated: 1723897738
|
36
Assets/Scripts/Products/ProductDescription.cs
Normal file
36
Assets/Scripts/Products/ProductDescription.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
[CreateAssetMenu(fileName = "New Product Description", menuName = "Data/Product Description", order = 0)]
|
||||
public class ProductDescription : ScriptableObject
|
||||
{
|
||||
[Serializable]
|
||||
public struct Product
|
||||
{
|
||||
public GameObject Prefab;
|
||||
[Range(0,100)]
|
||||
public int Probability;
|
||||
}
|
||||
|
||||
public Product[] Products;
|
||||
|
||||
public GameObject GetRandomProduct()
|
||||
{
|
||||
float randomValue = Random.value;
|
||||
float sum = 0;
|
||||
|
||||
for (var i = 0; i < Products.Length; i++)
|
||||
{
|
||||
var product = Products[i];
|
||||
|
||||
sum += product.Probability / 100f;
|
||||
if (randomValue <= sum)
|
||||
{
|
||||
return product.Prefab;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
3
Assets/Scripts/Products/ProductDescription.cs.meta
Normal file
3
Assets/Scripts/Products/ProductDescription.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a80c2e8703664de8943062f03eedfe17
|
||||
timeCreated: 1723896074
|
73
Assets/Scripts/Products/ProductSpawner.cs
Normal file
73
Assets/Scripts/Products/ProductSpawner.cs
Normal file
@ -0,0 +1,73 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ProductSpawner : MonoBehaviour
|
||||
{
|
||||
public enum ProductionPhaseType
|
||||
{
|
||||
Pause = 0,
|
||||
Production = 1,
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct ProductionPhase
|
||||
{
|
||||
public ProductionPhaseType Type;
|
||||
public ProductDescription Description;
|
||||
[Min(1f)]
|
||||
public float Duration;
|
||||
[Min(1f)]
|
||||
public float TotalSpawnCount;
|
||||
|
||||
public float SpawnInterval => Duration / TotalSpawnCount;
|
||||
}
|
||||
|
||||
public List<ProductionPhase> ProductionPhases;
|
||||
|
||||
public float _remainingDuration;
|
||||
public float _spawnTimer;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (ProductionPhases.Count == 0)
|
||||
{
|
||||
enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
var currentPhase = ProductionPhases[0];
|
||||
|
||||
if (_remainingDuration <= 0)
|
||||
{
|
||||
_remainingDuration = currentPhase.Duration;
|
||||
_spawnTimer = 0f;
|
||||
}
|
||||
|
||||
_remainingDuration -= Time.deltaTime;
|
||||
|
||||
if (currentPhase.Type != ProductionPhaseType.Pause)
|
||||
{
|
||||
_spawnTimer -= Time.deltaTime;
|
||||
|
||||
if (_spawnTimer >= 0f)
|
||||
{
|
||||
if (_remainingDuration <= 0)
|
||||
{
|
||||
ProductionPhases.RemoveAt(0);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
_spawnTimer = currentPhase.SpawnInterval;
|
||||
|
||||
Instantiate(currentPhase.Description.GetRandomProduct(), transform.position, Quaternion.identity);
|
||||
}
|
||||
|
||||
if (_remainingDuration <= 0)
|
||||
{
|
||||
ProductionPhases.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Scripts/Products/ProductSpawner.cs.meta
Normal file
3
Assets/Scripts/Products/ProductSpawner.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 13fa2421a3e649448c929ac42745ad65
|
||||
timeCreated: 1723896826
|
49
Assets/Scripts/SlidingCrane.cs
Normal file
49
Assets/Scripts/SlidingCrane.cs
Normal file
@ -0,0 +1,49 @@
|
||||
using Nothke.Utils;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class SlidingCrane : MonoBehaviour
|
||||
{
|
||||
public InertialInterpolator xMotion = InertialInterpolator.Default();
|
||||
public InertialInterpolator yMotion = InertialInterpolator.Default();
|
||||
|
||||
public Transform xTransform;
|
||||
public Transform yTransform;
|
||||
|
||||
public float yRange = 10;
|
||||
public float xRange = 5;
|
||||
|
||||
public Transform testTgt;
|
||||
public Vector3 target;
|
||||
|
||||
void Start()
|
||||
{
|
||||
yMotion.AccelerateTo(1);
|
||||
xMotion.AccelerateTo(1);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
target = testTgt.position;
|
||||
|
||||
Vector3 localTarget = transform.InverseTransformPoint(target);
|
||||
xMotion.Update(Time.deltaTime);
|
||||
yMotion.Update(Time.deltaTime);
|
||||
|
||||
Vector2 targetPlanar = new Vector2(localTarget.x, localTarget.z);
|
||||
|
||||
float xTgt = Mathf.InverseLerp(-xRange, xRange, targetPlanar.x);
|
||||
Debug.Log(xTgt);
|
||||
float yTgt = Mathf.InverseLerp(0, yRange, targetPlanar.y);
|
||||
|
||||
xMotion.AccelerateTo(xTgt);
|
||||
yMotion.AccelerateTo(yTgt);
|
||||
|
||||
float x = Mathf.Lerp(-xRange, xRange, xMotion.progress);
|
||||
float y = yMotion.progress * yRange;
|
||||
|
||||
yTransform.localPosition = new Vector3(0, 0, yMotion.progress * yRange);
|
||||
xTransform.localPosition = new Vector3(x, 0, 0);
|
||||
}
|
||||
}
|
11
Assets/Scripts/SlidingCrane.cs.meta
Normal file
11
Assets/Scripts/SlidingCrane.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: da3ed29216d73fb43be6448aea116576
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Scripts/Utils.meta
Normal file
8
Assets/Scripts/Utils.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6c0aa3bf4c555da4db98db8126dbda0c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
406
Assets/Scripts/Utils/Interpolator.cs
Normal file
406
Assets/Scripts/Utils/Interpolator.cs
Normal file
@ -0,0 +1,406 @@
|
||||
///
|
||||
/// Interpolator and InertialInterpolator by Nothke
|
||||
///
|
||||
/// A utility struct for when a value needs to smoothly transition between 2 states.
|
||||
///
|
||||
/// Call Regress() to make the state advance towards 0,
|
||||
/// or Progress() to make it advance towards 1.
|
||||
/// Alternatively use Toggle().
|
||||
/// SetTo(value) will set it to a state immediately.
|
||||
///
|
||||
/// Call Update() every frame or fixed frame for the transition to progress.
|
||||
///
|
||||
/// An Interpolator is a version that transits at fixed speed.
|
||||
///
|
||||
/// An InertialInterpolator is a version that uses inertia, it will accelerate from one state,
|
||||
/// and slow down when approaching the end state.
|
||||
/// InertialInterpolator can also advance to arbitrary point with AccelerateTo(value).
|
||||
/// It can also "emergency-stop" by calling StartBraking().
|
||||
///
|
||||
/// It doesn't matter if you call the functions repeatedly or once.
|
||||
///
|
||||
/// Make sure to have a maxSpeed parameter higher than 0, otherwise they won't move.
|
||||
///
|
||||
/// To initialize the struct correctly in inspector (with maxSpeed > 0) use:
|
||||
/// public Interpolator interpolator = Interpolator.Default();
|
||||
///
|
||||
/// ============================================================================
|
||||
///
|
||||
/// MIT License
|
||||
///
|
||||
/// Copyright(c) 2021 Ivan Notaroš
|
||||
///
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in all
|
||||
/// copies or substantial portions of the Software.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
/// SOFTWARE.
|
||||
///
|
||||
/// ============================================================================
|
||||
///
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
namespace Nothke.Utils
|
||||
{
|
||||
public enum ProgressionState
|
||||
{
|
||||
AtStart,
|
||||
Progressing,
|
||||
AtEnd,
|
||||
Regressing
|
||||
};
|
||||
|
||||
public interface IInterpolator
|
||||
{
|
||||
void Update(float dt);
|
||||
ProgressionState State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Advance value towards 1.
|
||||
/// </summary>
|
||||
void Progress();
|
||||
/// <summary>
|
||||
/// Advance value towards 0.
|
||||
/// </summary>
|
||||
void Regress();
|
||||
|
||||
void SetTo(float value);
|
||||
|
||||
/// <summary>
|
||||
/// Toggle progression between progressing or regressing.
|
||||
/// </summary>
|
||||
void Toggle();
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct Interpolator : IInterpolator
|
||||
{
|
||||
public float maxSpeed;
|
||||
|
||||
[HideInInspector]
|
||||
public float progress, velocity;
|
||||
|
||||
ProgressionState state;
|
||||
|
||||
public ProgressionState State => state;
|
||||
//public bool ProgressingOrAtEnd => state == DeploymentState.Progressing || state == DeploymentState.AtEnd;
|
||||
|
||||
public static Interpolator Default()
|
||||
{
|
||||
return new Interpolator()
|
||||
{
|
||||
maxSpeed = 1
|
||||
};
|
||||
}
|
||||
|
||||
public void Progress()
|
||||
{
|
||||
velocity = maxSpeed;
|
||||
|
||||
state = ProgressionState.Progressing;
|
||||
}
|
||||
|
||||
public void Regress()
|
||||
{
|
||||
velocity = -maxSpeed;
|
||||
|
||||
state = ProgressionState.Regressing;
|
||||
}
|
||||
|
||||
public void Toggle()
|
||||
{
|
||||
if (state == ProgressionState.AtEnd || state == ProgressionState.Progressing)
|
||||
Regress();
|
||||
else
|
||||
Progress();
|
||||
}
|
||||
|
||||
public void SetTo(float value)
|
||||
{
|
||||
value = Mathf.Clamp01(value);
|
||||
|
||||
progress = value;
|
||||
velocity = 0;
|
||||
|
||||
if (value == 1)
|
||||
state = ProgressionState.AtEnd;
|
||||
else if (value == 0)
|
||||
state = ProgressionState.AtStart;
|
||||
else
|
||||
state = ProgressionState.Progressing;
|
||||
}
|
||||
|
||||
public void Update(float dt)
|
||||
{
|
||||
if (maxSpeed == 0)
|
||||
return;
|
||||
|
||||
progress += velocity * dt;
|
||||
|
||||
if (velocity < 0 && progress < 0)
|
||||
{
|
||||
progress = 0;
|
||||
|
||||
if (state == ProgressionState.Regressing)
|
||||
{
|
||||
velocity = 0;
|
||||
state = ProgressionState.AtStart;
|
||||
}
|
||||
}
|
||||
else if (velocity > 0 && progress > 1)
|
||||
{
|
||||
progress = 1;
|
||||
|
||||
if (state == ProgressionState.Progressing)
|
||||
{
|
||||
velocity = 0;
|
||||
state = ProgressionState.AtEnd;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct InertialInterpolator : IInterpolator
|
||||
{
|
||||
public float maxSpeed;
|
||||
public float acceleration;
|
||||
public float brakingAcceleration;
|
||||
|
||||
[HideInInspector] public float progress;
|
||||
[HideInInspector] public float velocity;
|
||||
|
||||
[HideInInspector] public float accel;
|
||||
private ProgressionState state;
|
||||
[HideInInspector] public bool braking;
|
||||
|
||||
private float endTarget;
|
||||
private float beginTarget;
|
||||
|
||||
public ProgressionState State => state;
|
||||
public bool Stopped => velocity == 0;
|
||||
|
||||
public static InertialInterpolator Default()
|
||||
{
|
||||
return new InertialInterpolator()
|
||||
{
|
||||
maxSpeed = 1f,
|
||||
acceleration = 1f,
|
||||
|
||||
endTarget = 1f
|
||||
};
|
||||
}
|
||||
|
||||
public void Toggle()
|
||||
{
|
||||
if (state == ProgressionState.AtEnd || state == ProgressionState.Progressing)
|
||||
Regress();
|
||||
else
|
||||
Progress();
|
||||
}
|
||||
|
||||
private void ProgressTo(float to)
|
||||
{
|
||||
endTarget = to;
|
||||
|
||||
accel = acceleration;
|
||||
|
||||
state = ProgressionState.Progressing;
|
||||
|
||||
braking = velocity < 0;
|
||||
|
||||
if (braking)
|
||||
accel = brakingAcceleration > 0 ? brakingAcceleration : acceleration;
|
||||
}
|
||||
|
||||
public void Progress()
|
||||
{
|
||||
ProgressTo(1);
|
||||
}
|
||||
|
||||
private void RegressTo(float to)
|
||||
{
|
||||
beginTarget = to;
|
||||
|
||||
accel = -acceleration;
|
||||
|
||||
state = ProgressionState.Regressing;
|
||||
|
||||
braking = velocity > 0;
|
||||
|
||||
if (braking)
|
||||
accel = brakingAcceleration > 0 ? -brakingAcceleration : -acceleration;
|
||||
}
|
||||
|
||||
public void Regress()
|
||||
{
|
||||
RegressTo(0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the target to start accelerating to. Note, the input should always be 0-1
|
||||
/// </summary>
|
||||
/// <param name="to"></param>
|
||||
public void AccelerateTo(float to)
|
||||
{
|
||||
if (progress < to)
|
||||
ProgressTo(to);
|
||||
else
|
||||
RegressTo(to);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The interpolator will start decelerating with brakingAcceleration eventually slowly coming to a stop,
|
||||
/// overriding any progression status.
|
||||
/// </summary>
|
||||
public void StartBraking()
|
||||
{
|
||||
if (braking)
|
||||
return;
|
||||
|
||||
braking = true;
|
||||
|
||||
switch (velocity)
|
||||
{
|
||||
case > 0:
|
||||
ProgressTo(Mathf.Min(progress + StoppingDistance(velocity, -brakingAcceleration), 1));
|
||||
return;
|
||||
case < 0:
|
||||
RegressTo(Mathf.Max(progress - -StoppingDistance(velocity, brakingAcceleration), 0));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
static float StoppingDistance(float curVelo, float accel)
|
||||
{
|
||||
return curVelo * curVelo / (2 * -accel);
|
||||
}
|
||||
|
||||
public void Update(float dt)
|
||||
{
|
||||
if (maxSpeed == 0)
|
||||
Debug.Log("MaxSpeed of a Deployer is 0, there will be no movement. Please set it before using");
|
||||
|
||||
// Limit velocity
|
||||
if (velocity < -maxSpeed)
|
||||
{
|
||||
accel = 0;
|
||||
velocity = -maxSpeed + Mathf.Epsilon;
|
||||
}
|
||||
else if (velocity > maxSpeed)
|
||||
{
|
||||
accel = 0;
|
||||
velocity = maxSpeed - Mathf.Epsilon;
|
||||
}
|
||||
|
||||
if (brakingAcceleration > 0 && !braking)
|
||||
{
|
||||
// TODO: Handle the case where braking force is so big that it immediately reverses the direction
|
||||
// In that case we should skip braking state entirely
|
||||
|
||||
if (velocity > 0 && state == ProgressionState.Progressing)
|
||||
{
|
||||
float stopDist = StoppingDistance(velocity, -brakingAcceleration);
|
||||
|
||||
if (progress > endTarget - stopDist)
|
||||
{
|
||||
accel = -brakingAcceleration;
|
||||
braking = true;
|
||||
}
|
||||
}
|
||||
else if (velocity < 0 && state == ProgressionState.Regressing)
|
||||
{
|
||||
float stopDist = -StoppingDistance(velocity, brakingAcceleration);
|
||||
|
||||
if (progress < beginTarget + stopDist)
|
||||
{
|
||||
accel = brakingAcceleration;
|
||||
braking = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (braking)
|
||||
{
|
||||
if (accel < 0 && velocity < 0)
|
||||
{
|
||||
if (state == ProgressionState.Progressing)
|
||||
SetTo(endTarget);
|
||||
else
|
||||
{
|
||||
braking = false;
|
||||
accel = -acceleration;
|
||||
}
|
||||
}
|
||||
else if (accel > 0 && velocity > 0)
|
||||
{
|
||||
if (state == ProgressionState.Regressing)
|
||||
SetTo(beginTarget);
|
||||
else
|
||||
{
|
||||
braking = false;
|
||||
accel = acceleration;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
velocity += accel * dt;
|
||||
progress += velocity * dt;
|
||||
|
||||
// Clamp between 0-1
|
||||
if (velocity < 0 && progress < 0)
|
||||
{
|
||||
progress = 0;
|
||||
velocity = 0;
|
||||
|
||||
if (state == ProgressionState.Regressing)
|
||||
SetTo(0);
|
||||
}
|
||||
else if (velocity > 0 && progress > 1)
|
||||
{
|
||||
progress = 1;
|
||||
velocity = 0;
|
||||
|
||||
if (state == ProgressionState.Progressing)
|
||||
SetTo(1);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetTo(float value)
|
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{
|
||||
value = Mathf.Clamp01(value);
|
||||
progress = value;
|
||||
velocity = 0;
|
||||
accel = 0;
|
||||
braking = false;
|
||||
|
||||
if (value == 1)
|
||||
state = ProgressionState.AtEnd;
|
||||
else if (value == 0)
|
||||
state = ProgressionState.AtStart;
|
||||
else
|
||||
state = ProgressionState.Progressing;
|
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}
|
||||
}
|
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}
|
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Assets/Scripts/Utils/Interpolator.cs.meta
Normal file
11
Assets/Scripts/Utils/Interpolator.cs.meta
Normal file
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Assets/Scripts/WeightDetector.cs
Normal file
44
Assets/Scripts/WeightDetector.cs
Normal file
@ -0,0 +1,44 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class WeightDetector : MonoBehaviour
|
||||
{
|
||||
HashSet<Rigidbody> enteredBodies = new HashSet<Rigidbody>();
|
||||
|
||||
private void OnCollisionEnter(Collision collision)
|
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{
|
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var rb = collision.rigidbody;
|
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|
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if (rb)
|
||||
{
|
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enteredBodies.Add(rb);
|
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}
|
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}
|
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|
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private void OnCollisionExit(Collision collision)
|
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{
|
||||
var rb = collision.rigidbody;
|
||||
|
||||
if (rb)
|
||||
{
|
||||
enteredBodies.Remove(rb);
|
||||
}
|
||||
}
|
||||
|
||||
public float GetTotalWeight()
|
||||
{
|
||||
float totalMass = 0;
|
||||
foreach (var body in enteredBodies)
|
||||
{
|
||||
totalMass += body.mass;
|
||||
}
|
||||
|
||||
return totalMass;
|
||||
}
|
||||
|
||||
//private void Update()
|
||||
//{
|
||||
// Debug.Log(GetTotalWeight());
|
||||
//}
|
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}
|
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Normal file
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Assets/Shaders/TriplanarStandard.shader
Normal file
116
Assets/Shaders/TriplanarStandard.shader
Normal file
@ -0,0 +1,116 @@
|
||||
Shader "Triplanar"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_Color("Main Color", Color) = (1,1,1,1)
|
||||
_MainTex("Albedo Top", 2D) = "white" {}
|
||||
_MainTex1("Albedo Front", 2D) = "white" {}
|
||||
_MainTex2("Albedo Side", 2D) = "white" {}
|
||||
_SizeX("SizeX", Float) = 20
|
||||
_SizeY("SizeY", Float) = 20
|
||||
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|
||||
_NY("NY", Range(0,1)) = 1
|
||||
_NZ("NZ", Range(0,1)) = 1
|
||||
_PreventRepeatMult("Prevent Repeat Mult", Float) = 0
|
||||
[MaterialToggle] _FlipTop("Flip Top", Float) = 0
|
||||
|
||||
//_SplatMap("Splat", 2D) = "white" {}
|
||||
|
||||
_OcclusionTex("Occlusion Map", 2D) = "white" {}
|
||||
|
||||
//_BumpMap0("Normal", 2D) = "white" {}
|
||||
//_BumpMap1("Normal", 2D) = "white" {}
|
||||
//_BumpMap2("Normal", 2D) = "white" {}
|
||||
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SubShader
|
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||||
Tags{ "RenderType" = "Opaque" }
|
||||
LOD 200
|
||||
|
||||
CGPROGRAM
|
||||
#pragma surface surf Standard
|
||||
#pragma target 3.0
|
||||
|
||||
sampler2D _MainTex;
|
||||
sampler2D _MainTex1;
|
||||
sampler2D _MainTex2;
|
||||
fixed4 _Color;
|
||||
fixed _NX;
|
||||
fixed _NY;
|
||||
fixed _NZ;
|
||||
half _SizeX;
|
||||
half _SizeY;
|
||||
half _PreventRepeatMult;
|
||||
|
||||
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|
||||
//sampler2D _BumpMap1;
|
||||
//sampler2D _BumpMap2;
|
||||
|
||||
//sampler2D _SplatMap;
|
||||
|
||||
sampler2D _OcclusionTex;
|
||||
uniform bool _FlipTop;
|
||||
|
||||
struct Input
|
||||
{
|
||||
half3 worldPos;
|
||||
fixed3 worldNormal;
|
||||
fixed2 uv_OcclusionTex;
|
||||
INTERNAL_DATA
|
||||
};
|
||||
|
||||
void surf(Input IN, inout SurfaceOutputStandard o)
|
||||
{
|
||||
half2 scale = half2(_SizeX, _SizeY);
|
||||
|
||||
float3 wp = IN.worldPos;
|
||||
//float3 n = IN.worldNormal;
|
||||
|
||||
// top down
|
||||
half2 uvy = (_FlipTop ? wp.xz : wp.zx) + wp.y * _PreventRepeatMult;
|
||||
|
||||
// sideways
|
||||
half2 uvx = wp.zy + wp.x * _PreventRepeatMult;
|
||||
half2 uvz = wp.xy + wp.z * _PreventRepeatMult;
|
||||
//n.x * wp.yz + n.y * wp.xz + n.z * wp.xy;
|
||||
|
||||
fixed4 cy = tex2D(_MainTex, uvy / scale); // top down
|
||||
fixed4 cx = tex2D(_MainTex2, uvx / scale); // left right
|
||||
fixed4 cz = tex2D(_MainTex1, uvz / scale); // back forth
|
||||
|
||||
//fixed3 n0 = UnpackNormal(tex2D(_BumpMap0, IN.worldPos.xz / scale));
|
||||
//fixed3 n1 = UnpackNormal(tex2D(_BumpMap1, IN.worldPos.xy / scale));
|
||||
//fixed3 n2 = UnpackNormal(tex2D(_BumpMap2, IN.worldPos.zy / scale));
|
||||
|
||||
fixed occlusion = tex2D(_OcclusionTex, IN.uv_OcclusionTex.xy);
|
||||
|
||||
fixed3 nWNormal = Unity_SafeNormalize(IN.worldNormal*fixed3(_NX, _NY, _NZ));
|
||||
//fixed3 nWNormal = IN.worldNormal;
|
||||
fixed3 projnormal = saturate(pow(nWNormal*1.5, 4));
|
||||
|
||||
//fixed4 splatMap = tex2D(_SplatMap, IN.worldPos.xz / scale);
|
||||
//fixed splat = splatMap.r;
|
||||
|
||||
// Sides
|
||||
half4 result = lerp(cz, cx, projnormal.x);
|
||||
// Top
|
||||
result = lerp(result, cy, round(projnormal.y * (0.5+ result.r)));
|
||||
|
||||
//half3 resultBump = lerp(n0, n1, projnormal.z);
|
||||
//resultBump = lerp(resultBump, n2, projnormal.x);
|
||||
//normal = lerp(normal, half3(0, 1, 0), projnormal.z);
|
||||
//half3 normal = resultBump;
|
||||
|
||||
//o.Normal = normal;
|
||||
|
||||
o.Albedo = result.rgb * _Color.rgb * occlusion;
|
||||
o.Alpha = result.a * _Color.a;
|
||||
|
||||
o.Occlusion = occlusion;
|
||||
|
||||
//o.Normal = normal;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
Fallback "VertexLit"
|
||||
}
|
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androidETC2FallbackOverride: 0
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||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,6 +1,8 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.ide.rider": "3.0.31",
|
||||
"com.unity.ide.visualstudio": "2.0.22",
|
||||
"com.unity.mathematics": "1.2.6",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
|
@ -2,11 +2,20 @@
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "1.0.6",
|
||||
"depth": 2,
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.31",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.22",
|
||||
"depth": 0,
|
||||
@ -16,6 +25,13 @@
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.mathematics": {
|
||||
"version": "1.2.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.33",
|
||||
"depth": 1,
|
||||
|
Loading…
Reference in New Issue
Block a user