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7
Assets/Prefabs/Trash Bin.prefab.meta
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7
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Normal file
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1238
Assets/Prefabs/sliding_crane.prefab
Normal file
1238
Assets/Prefabs/sliding_crane.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Prefabs/sliding_crane.prefab.meta
Normal file
7
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Normal file
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File diff suppressed because it is too large
Load Diff
1292
Assets/Scenes/test_magnet.unity
Normal file
1292
Assets/Scenes/test_magnet.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/test_magnet.unity.meta
Normal file
7
Assets/Scenes/test_magnet.unity.meta
Normal file
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86
Assets/Scripts/CranePickDrop.cs
Normal file
86
Assets/Scripts/CranePickDrop.cs
Normal file
@ -0,0 +1,86 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CranePickDrop : MonoBehaviour
|
||||
{
|
||||
public SlidingCrane crane;
|
||||
public Magnet magnet;
|
||||
public Transform dropTarget;
|
||||
|
||||
public Rigidbody handlingBody;
|
||||
|
||||
public float magnetStrength;
|
||||
|
||||
public enum State
|
||||
{
|
||||
Idle,
|
||||
Catching,
|
||||
WaitingToCatch,
|
||||
Tansporting,
|
||||
Finished,
|
||||
}
|
||||
|
||||
public State state;
|
||||
|
||||
float timer = 0;
|
||||
|
||||
public void OnTriggerEnterSignalReceived(EnterTriggerSender sender)
|
||||
{
|
||||
var otherRb = sender.triggeredCollider.attachedRigidbody;
|
||||
|
||||
if (otherRb && otherRb.isKinematic == false && state == State.Idle)
|
||||
{
|
||||
handlingBody = otherRb;
|
||||
crane.testTgt = handlingBody.transform;
|
||||
state = State.Catching;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnTriggerExitSignalReceived(EnterTriggerSender sender)
|
||||
{
|
||||
var otherRb = sender.triggeredCollider;
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
magnetStrength = magnet.strength;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (state == State.Catching)
|
||||
{
|
||||
Debug.Assert(handlingBody, this);
|
||||
|
||||
magnet.strength = magnetStrength;
|
||||
|
||||
if (magnet.IsCloseTo(handlingBody, 2f))
|
||||
{
|
||||
crane.testTgt = null;
|
||||
|
||||
state = State.WaitingToCatch;
|
||||
timer = 3;
|
||||
}
|
||||
}
|
||||
else if (state == State.WaitingToCatch)
|
||||
{
|
||||
timer -= Time.deltaTime;
|
||||
|
||||
if (timer < 0)
|
||||
{
|
||||
state = State.Tansporting;
|
||||
crane.testTgt = dropTarget;
|
||||
}
|
||||
}
|
||||
|
||||
else if (state == State.Tansporting)
|
||||
{
|
||||
if (magnet.IsCloseToPlanar(dropTarget))
|
||||
{
|
||||
magnet.strength = 0;
|
||||
state = State.Idle;
|
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}
|
||||
}
|
||||
}
|
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}
|
11
Assets/Scripts/CranePickDrop.cs.meta
Normal file
11
Assets/Scripts/CranePickDrop.cs.meta
Normal file
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26
Assets/Scripts/EnterTriggerSender.cs
Normal file
26
Assets/Scripts/EnterTriggerSender.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class EnterTriggerSender : MonoBehaviour
|
||||
{
|
||||
public UnityEvent onEnterEvent;
|
||||
public UnityEvent onExitEvent;
|
||||
|
||||
public Collider triggeredCollider;
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
Debug.Log("Entered: " + other.name);
|
||||
triggeredCollider = other;
|
||||
onEnterEvent.Invoke();
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
Debug.Log("Exited: " + other.name);
|
||||
triggeredCollider = other;
|
||||
onExitEvent.Invoke();
|
||||
}
|
||||
}
|
11
Assets/Scripts/EnterTriggerSender.cs.meta
Normal file
11
Assets/Scripts/EnterTriggerSender.cs.meta
Normal file
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3
Assets/Scripts/Machines.meta
Normal file
3
Assets/Scripts/Machines.meta
Normal file
@ -0,0 +1,3 @@
|
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fileFormatVersion: 2
|
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guid: dff77f06996a4ff1942273ccf704d6f1
|
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|
13
Assets/Scripts/Machines/AudioAlarm.cs
Normal file
13
Assets/Scripts/Machines/AudioAlarm.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class AudioAlarm : MonoBehaviour
|
||||
{
|
||||
public float Duration;
|
||||
|
||||
private bool _isPlaying;
|
||||
|
||||
public void PlayAlarm()
|
||||
{
|
||||
Debug.Log("Playing alarm");
|
||||
}
|
||||
}
|
3
Assets/Scripts/Machines/AudioAlarm.cs.meta
Normal file
3
Assets/Scripts/Machines/AudioAlarm.cs.meta
Normal file
@ -0,0 +1,3 @@
|
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fileFormatVersion: 2
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guid: c996d1be4ecb4e8d92bc4344f7f98854
|
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timeCreated: 1723921340
|
59
Assets/Scripts/Machines/StationaryDefectDetector.cs
Normal file
59
Assets/Scripts/Machines/StationaryDefectDetector.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class StationaryDefectDetector : MonoBehaviour
|
||||
{
|
||||
public UnityEvent AlarmEvent;
|
||||
|
||||
[Range(0, 100)]
|
||||
public int FalsePositiveChance;
|
||||
[Range(0, 100)]
|
||||
public int FalseNegativeChance;
|
||||
|
||||
public List<Product> _detectedDefects;
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.TryGetComponent(out Product product))
|
||||
{
|
||||
if (_detectedDefects.Contains(product))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_detectedDefects.Add(product);
|
||||
|
||||
if (other.TryGetComponent(out DefectiveProduct defectiveProduct))
|
||||
{
|
||||
var falseNegativeRoll = Random.Range(0, 100);
|
||||
|
||||
if (falseNegativeRoll > FalseNegativeChance)
|
||||
{
|
||||
AlarmEvent.Invoke();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var falsePositiveRoll = Random.Range(0, 100);
|
||||
|
||||
if (falsePositiveRoll < FalsePositiveChance)
|
||||
{
|
||||
AlarmEvent.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.TryGetComponent(out DefectiveProduct product))
|
||||
{
|
||||
if (_detectedDefects.Contains(product))
|
||||
{
|
||||
_detectedDefects.Remove(product);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Scripts/Machines/StationaryDefectDetector.cs.meta
Normal file
3
Assets/Scripts/Machines/StationaryDefectDetector.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
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guid: e00ad13b6427460abe6c3aec6566b6e5
|
||||
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|
88
Assets/Scripts/Machines/TrashBin.cs
Normal file
88
Assets/Scripts/Machines/TrashBin.cs
Normal file
@ -0,0 +1,88 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TrashBin : MonoBehaviour
|
||||
{
|
||||
public float CooldownDuration;
|
||||
private float _cooldownTimer;
|
||||
|
||||
private float _incinerationTimer = 1f;
|
||||
public float IncinerationDuration = 1f;
|
||||
|
||||
public float doorVelocity = 5f;
|
||||
public Transform DoorTransform;
|
||||
public Transform OpenAnchor;
|
||||
public Transform ClosedAnchor;
|
||||
private Vector3 _targetPosition;
|
||||
|
||||
List<Product> enteredProducts = new List<Product>();
|
||||
|
||||
public void Start()
|
||||
{
|
||||
_targetPosition = OpenAnchor.position;
|
||||
}
|
||||
|
||||
public void OnTriggerEnter(Collider otherCollider)
|
||||
{
|
||||
var rb = otherCollider.GetComponent<Rigidbody>();
|
||||
|
||||
if (!rb)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (otherCollider.TryGetComponent(out Product product))
|
||||
{
|
||||
if (!enteredProducts.Contains(product))
|
||||
{
|
||||
enteredProducts.Add(product);
|
||||
}
|
||||
|
||||
_cooldownTimer = CooldownDuration;
|
||||
_targetPosition = ClosedAnchor.position;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnTriggerExit(Collider collider)
|
||||
{
|
||||
if (collider.TryGetComponent(out Product product))
|
||||
{
|
||||
if (enteredProducts.Contains(product))
|
||||
{
|
||||
enteredProducts.Remove(product);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
DoorTransform.position = Vector3.Lerp(
|
||||
DoorTransform.position,
|
||||
_targetPosition,
|
||||
Time.deltaTime * doorVelocity);
|
||||
|
||||
if (_cooldownTimer <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_cooldownTimer -= Time.deltaTime;
|
||||
_incinerationTimer -= Time.deltaTime;
|
||||
|
||||
if (_incinerationTimer <= 0)
|
||||
{
|
||||
foreach (var product in enteredProducts)
|
||||
{
|
||||
Destroy(product.gameObject);
|
||||
}
|
||||
|
||||
enteredProducts.Clear();
|
||||
_incinerationTimer = IncinerationDuration;
|
||||
}
|
||||
|
||||
if (_cooldownTimer <= 0)
|
||||
{
|
||||
_targetPosition = OpenAnchor.position;
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Scripts/Machines/TrashBin.cs.meta
Normal file
3
Assets/Scripts/Machines/TrashBin.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 46eefd3f602b47379d40397411611b9b
|
||||
timeCreated: 1723917379
|
29
Assets/Scripts/Magnet.cs
Normal file
29
Assets/Scripts/Magnet.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Magnet : MonoBehaviour
|
||||
{
|
||||
Rigidbody _rb;
|
||||
Rigidbody rb { get { if (!_rb) _rb = GetComponent<Rigidbody>(); return _rb; } }
|
||||
|
||||
public float strength = 100;
|
||||
|
||||
private void OnTriggerStay(Collider other)
|
||||
{
|
||||
var otherRb = other.attachedRigidbody;
|
||||
|
||||
if (otherRb && otherRb.isKinematic == false)
|
||||
{
|
||||
Vector3 dir = otherRb.position - transform.position;
|
||||
float dirSq = Vector3.SqrMagnitude(dir);
|
||||
float forceMagnitude = strength * (1.0f / dirSq);
|
||||
Vector3 force = dir.normalized * forceMagnitude;
|
||||
|
||||
otherRb.AddForce(-force);
|
||||
|
||||
if (rb)
|
||||
rb.AddForce(force);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Magnet.cs.meta
Normal file
11
Assets/Scripts/Magnet.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b236863c86ffb73498f0262aaf900afd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
325
Assets/Scripts/NAudio.cs
Normal file
325
Assets/Scripts/NAudio.cs
Normal file
@ -0,0 +1,325 @@
|
||||
///
|
||||
/// NAudio by Nothke
|
||||
/// Simple clip playing and audio source creation in a single line
|
||||
///
|
||||
/// See function summaries and examples for usage
|
||||
///
|
||||
|
||||
/// DEFINES:
|
||||
///
|
||||
/// Pooling creates a few sources on start and saves them in a queue, reusing them on every play,
|
||||
/// so sources are not created and destroyed every time played, freeing GC.
|
||||
/// If you don't want to use pooling, comment this line:
|
||||
#define POOLING
|
||||
|
||||
/// If you are using native audio spatializer, uncomment following line. It will enable spatialization in sources
|
||||
//#define ENABLE_SPATIALIZER_API
|
||||
|
||||
/// If using Oculus audio - ONSP, uncomment following line. It will add the ONSPAudioSource script to sources
|
||||
//#define USE_OCULUS_AUDIO
|
||||
|
||||
//#define SEEK_NOT_PLAYING_SOURCES
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
|
||||
public static class NAudio
|
||||
{
|
||||
#if POOLING
|
||||
public static Queue<AudioSource> sourcePool;
|
||||
const int POOL_SIZE = 50;
|
||||
#else
|
||||
// Just to make sure destroy won't cut the sound short in case of an increased latency
|
||||
const float DESTROY_AFTER_MARGIN_SECONDS = 0.2f;
|
||||
#endif
|
||||
|
||||
const float DEFAULT_MIN_DISTANCE = 1;
|
||||
const float DEFAULT_SPREAD = 0;
|
||||
|
||||
public static Transform root;
|
||||
|
||||
#if POOLING
|
||||
static AudioSource GetNextSource()
|
||||
{
|
||||
AudioSource source = sourcePool.Dequeue();
|
||||
sourcePool.Enqueue(source);
|
||||
|
||||
#if SEEK_NOT_PLAYING_SOURCES
|
||||
int search = 0;
|
||||
|
||||
while (source.isPlaying)
|
||||
{
|
||||
source = sourcePool.Dequeue();
|
||||
sourcePool.Enqueue(source);
|
||||
|
||||
|
||||
if (search >= POOL_SIZE)
|
||||
{
|
||||
Debug.LogError("All sounds are playing, increase the pool size");
|
||||
break;
|
||||
}
|
||||
|
||||
search++;
|
||||
}
|
||||
#endif
|
||||
|
||||
return source;
|
||||
}
|
||||
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
||||
public static void InitializePool()
|
||||
{
|
||||
InitializePool(POOL_SIZE);
|
||||
}
|
||||
|
||||
public static void InitializePool(int size)
|
||||
{
|
||||
if (sourcePool != null && sourcePool.Count > 0)
|
||||
{
|
||||
//Debug.LogWarning("Pool already exists");
|
||||
|
||||
foreach (var source in sourcePool)
|
||||
{
|
||||
if (source)
|
||||
{
|
||||
Object.Destroy(source);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sourcePool = new Queue<AudioSource>(size);
|
||||
|
||||
GameObject rootGO = new GameObject("NAudio_Pool");
|
||||
root = rootGO.transform;
|
||||
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
sourcePool.Enqueue(CreateSource(root));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Plays a clip at a position with properties
|
||||
/// </summary>
|
||||
/// <param name="clip">Clip to play</param>
|
||||
/// <param name="position">Position at which it will be played</param>
|
||||
/// <param name="volume"></param>
|
||||
/// <param name="pitch"></param>
|
||||
/// <param name="spread">How 'wide' the panning will be in 3d. 0 means it will be heard from only one direction, 180 is all around, 360 is opposite direction.</param>
|
||||
/// <param name="minDistance">The distance at which source volume will be 1 and falloff. Technically this is the sound intensity.</param>
|
||||
/// <param name="mixerGroup">Add source to mixer group</param>
|
||||
/// <param name="parent">A transform to attach source to. Position is still world position before parenting.</param>
|
||||
/// <returns></returns>
|
||||
public static AudioSource Play(
|
||||
this AudioClip clip,
|
||||
Vector3 position,
|
||||
float volume = 1,
|
||||
float pitch = 1,
|
||||
float spread = DEFAULT_SPREAD,
|
||||
float minDistance = DEFAULT_MIN_DISTANCE,
|
||||
AudioMixerGroup mixerGroup = null,
|
||||
Transform parent = null)
|
||||
{
|
||||
if (volume == 0) return null;
|
||||
if (pitch == 0) return null;
|
||||
Debug.Assert(clip != null, "No AudioClip was passed");
|
||||
|
||||
|
||||
#if POOLING
|
||||
if (sourcePool == null)
|
||||
InitializePool();
|
||||
|
||||
AudioSource source = GetNextSource();
|
||||
if (!source) return null;
|
||||
|
||||
GameObject go = source.gameObject;
|
||||
#else
|
||||
GameObject go = new GameObject("AudioTemp");
|
||||
AudioSource source = go.AddComponent<AudioSource>();
|
||||
#endif
|
||||
go.transform.position = position;
|
||||
|
||||
source.spatialBlend = 1; // Makes the source 3D
|
||||
source.minDistance = minDistance;
|
||||
|
||||
source.loop = false;
|
||||
source.clip = clip;
|
||||
|
||||
source.volume = volume;
|
||||
source.pitch = pitch;
|
||||
source.spread = spread;
|
||||
|
||||
source.dopplerLevel = 0;
|
||||
|
||||
source.outputAudioMixerGroup = mixerGroup;
|
||||
|
||||
if (parent)
|
||||
source.transform.parent = parent;
|
||||
|
||||
#if ENABLE_SPATIALIZER_API
|
||||
source.spatialize = true;
|
||||
#endif
|
||||
|
||||
#if USE_OCULUS_AUDIO && !POOLING
|
||||
source.gameObject.AddComponent<ONSPAudioSource>().SetParameters(ref source);
|
||||
#endif
|
||||
|
||||
source.Play();
|
||||
|
||||
#if !POOLING
|
||||
// Division by zero prevented at the top of the function
|
||||
GameObject.Destroy(source.gameObject, clip.length * (1 / pitch) + DESTROY_AFTER_MARGIN_SECONDS);
|
||||
#endif
|
||||
|
||||
return source;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plays a random AudioClip from an array at a position
|
||||
/// </summary>
|
||||
/// <param name="clips">An array of AudioClips</param>
|
||||
/// <param name="position">Position at which it will be played</param>
|
||||
/// <param name="volume"></param>
|
||||
/// <param name="pitch"></param>
|
||||
/// <param name="spread">How 'wide' the panning will be in 3d. 0 means it will be heard from only one direction, 180 is all around, 360 is opposite direction.</param>
|
||||
/// <param name="minDistance">The distance at which source volume will be 1 and falloff. Technically this is the sound intensity.</param>
|
||||
/// <param name="mixerGroup">Add source to mixer group</param>
|
||||
/// <param name="parent">A transform to attach source to. Position is still world position before parenting.</param>
|
||||
/// <param name="noRepeatSwap">Swaps the order of array so that the same clip never plays twice in succession. Changes the order of clips in the input array.</param>
|
||||
/// <returns></returns>
|
||||
public static AudioSource Play(
|
||||
this AudioClip[] clips, Vector3 position,
|
||||
float volume = 1, float pitch = 1,
|
||||
float spread = DEFAULT_SPREAD,
|
||||
float minDistance = DEFAULT_MIN_DISTANCE,
|
||||
AudioMixerGroup mixerGroup = null,
|
||||
Transform parent = null,
|
||||
bool noRepeatSwap = false)
|
||||
{
|
||||
Debug.Assert(clips != null, "NAudio: Clips array is null");
|
||||
Debug.Assert(clips.Length != 0, "NAudio: No clips in array");
|
||||
|
||||
int i;
|
||||
if (clips.Length == 0)
|
||||
{
|
||||
i = 0;
|
||||
}
|
||||
else if (noRepeatSwap)
|
||||
{
|
||||
i = Random.Range(1, clips.Length);
|
||||
var tmp = clips[0];
|
||||
clips[0] = clips[i];
|
||||
clips[i] = tmp;
|
||||
i = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
i = Random.Range(0, clips.Length);
|
||||
}
|
||||
|
||||
return Play(clips[i], position, volume, pitch, spread, minDistance, mixerGroup, parent);
|
||||
}
|
||||
|
||||
#region 2D
|
||||
|
||||
static AudioSource _source2D;
|
||||
static AudioSource source2D
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!_source2D)
|
||||
_source2D = CreateSource(spatialBlend: 0, loop: false);
|
||||
|
||||
return _source2D;
|
||||
}
|
||||
}
|
||||
|
||||
public static AudioSource Play2D(
|
||||
this AudioClip clip,
|
||||
float volume = 1)
|
||||
{
|
||||
source2D.PlayOneShot(clip, volume);
|
||||
|
||||
return source2D;
|
||||
}
|
||||
|
||||
public static AudioSource Play2D(
|
||||
this AudioClip[] clips, float volume = 1)
|
||||
{
|
||||
source2D.PlayOneShot(clips[Random.Range(0, clips.Length)], volume);
|
||||
|
||||
return source2D;
|
||||
}
|
||||
|
||||
public static AudioSource Play2D(
|
||||
this AudioClip[] clips,
|
||||
float volume = 1, float pitch = 1,
|
||||
float spread = DEFAULT_SPREAD,
|
||||
float minDistance = DEFAULT_MIN_DISTANCE,
|
||||
AudioMixerGroup mixerGroup = null)
|
||||
{
|
||||
return Play(clips[Random.Range(0, clips.Length)], Vector3.zero, volume, pitch, spread, minDistance, mixerGroup);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
// AUDIO SOURCE CREATION
|
||||
|
||||
/// <summary>
|
||||
/// Creates an audio source with parameters
|
||||
/// </summary>
|
||||
/// <param name="at">Creates a source object as a child to this transform</param>
|
||||
/// <param name="clip">AudioClip that will be attached to this source and played when Play() is called</param>
|
||||
/// <param name="volume"></param>
|
||||
/// <param name="pitch"></param>
|
||||
/// <param name="loop"></param>
|
||||
/// <param name="playAtStart"></param>
|
||||
/// <param name="minDistance"></param>
|
||||
/// <param name="spread"></param>
|
||||
/// <param name="spatialBlend"></param>
|
||||
/// <param name="mixerGroup"></param>
|
||||
/// <returns></returns>
|
||||
public static AudioSource CreateSource(
|
||||
Transform at = null, AudioClip clip = null,
|
||||
float volume = 1, float pitch = 1,
|
||||
bool loop = true, bool playAtStart = false,
|
||||
float minDistance = DEFAULT_MIN_DISTANCE,
|
||||
float spread = DEFAULT_SPREAD,
|
||||
float spatialBlend = 1,
|
||||
AudioMixerGroup mixerGroup = null)
|
||||
{
|
||||
GameObject go = new GameObject("AudioLoop");
|
||||
go.transform.parent = at;
|
||||
go.transform.localPosition = Vector3.zero;
|
||||
|
||||
AudioSource source = go.AddComponent<AudioSource>();
|
||||
|
||||
source.loop = loop;
|
||||
source.clip = clip;
|
||||
|
||||
source.volume = volume;
|
||||
source.spatialBlend = spatialBlend;
|
||||
source.spread = spread;
|
||||
source.minDistance = minDistance;
|
||||
|
||||
source.playOnAwake = playAtStart;
|
||||
|
||||
source.outputAudioMixerGroup = mixerGroup;
|
||||
|
||||
#if USE_OCULUS_AUDIO
|
||||
source.gameObject.AddComponent<ONSPAudioSource>().SetParameters(ref source);
|
||||
#endif
|
||||
|
||||
return source;
|
||||
}
|
||||
|
||||
public static void PlayRandomTime(this AudioSource source)
|
||||
{
|
||||
if (source.clip == null) return;
|
||||
|
||||
source.time = Random.Range(0, source.clip.length);
|
||||
source.Play();
|
||||
}
|
||||
}
|
12
Assets/Scripts/NAudio.cs.meta
Normal file
12
Assets/Scripts/NAudio.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 22e08800f371729479644cea9437e572
|
||||
timeCreated: 1489646197
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,6 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class DefectiveProduct : MonoBehaviour
|
||||
public class DefectiveProduct : Product
|
||||
{
|
||||
|
||||
}
|
6
Assets/Scripts/Products/Product.cs
Normal file
6
Assets/Scripts/Products/Product.cs
Normal file
@ -0,0 +1,6 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class Product : MonoBehaviour
|
||||
{
|
||||
|
||||
}
|
3
Assets/Scripts/Products/Product.cs.meta
Normal file
3
Assets/Scripts/Products/Product.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 813c296fdd6145aeaa5dfd4a2b2ca423
|
||||
timeCreated: 1723917512
|
@ -17,14 +17,14 @@ public class ProductDescription : ScriptableObject
|
||||
|
||||
public GameObject GetRandomProduct()
|
||||
{
|
||||
float randomValue = Random.value;
|
||||
float randomValue = Random.Range(0, 100);
|
||||
float sum = 0;
|
||||
|
||||
for (var i = 0; i < Products.Length; i++)
|
||||
{
|
||||
var product = Products[i];
|
||||
|
||||
sum += product.Probability / 100f;
|
||||
sum += product.Probability;
|
||||
if (randomValue <= sum)
|
||||
{
|
||||
return product.Prefab;
|
||||
|
@ -17,24 +17,23 @@ public class SlidingCrane : MonoBehaviour
|
||||
public Transform testTgt;
|
||||
public Vector3 target;
|
||||
|
||||
void Start()
|
||||
private void Start()
|
||||
{
|
||||
yMotion.AccelerateTo(1);
|
||||
xMotion.AccelerateTo(1);
|
||||
target = transform.position;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
target = testTgt.position;
|
||||
if (testTgt)
|
||||
target = testTgt.position;
|
||||
|
||||
|
||||
Vector3 localTarget = transform.InverseTransformPoint(target);
|
||||
xMotion.Update(Time.deltaTime);
|
||||
yMotion.Update(Time.deltaTime);
|
||||
|
||||
|
||||
Vector2 targetPlanar = new Vector2(localTarget.x, localTarget.z);
|
||||
|
||||
float xTgt = Mathf.InverseLerp(-xRange, xRange, targetPlanar.x);
|
||||
Debug.Log(xTgt);
|
||||
float yTgt = Mathf.InverseLerp(0, yRange, targetPlanar.y);
|
||||
|
||||
xMotion.AccelerateTo(xTgt);
|
||||
@ -43,6 +42,9 @@ public class SlidingCrane : MonoBehaviour
|
||||
float x = Mathf.Lerp(-xRange, xRange, xMotion.progress);
|
||||
float y = yMotion.progress * yRange;
|
||||
|
||||
xMotion.Update(Time.deltaTime);
|
||||
yMotion.Update(Time.deltaTime);
|
||||
|
||||
yTransform.localPosition = new Vector3(0, 0, yMotion.progress * yRange);
|
||||
xTransform.localPosition = new Vector3(x, 0, 0);
|
||||
}
|
||||
|
21
Assets/Scripts/Utils/DistanceExtension.cs
Normal file
21
Assets/Scripts/Utils/DistanceExtension.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public static class DistanceExtension
|
||||
{
|
||||
public static Vector2 Planar(this Vector3 vector)
|
||||
{
|
||||
return new Vector2(vector.x, vector.z);
|
||||
}
|
||||
|
||||
public static bool IsCloseTo(this Component c1, Component c2, float range = 1f)
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{
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}
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{
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Loading…
Reference in New Issue
Block a user