Adds better folder structure, and adds simple dialogue system

This commit is contained in:
2024-10-06 15:57:47 +02:00
parent 2cf9884f9d
commit 0f6f75ea44
31 changed files with 178 additions and 53 deletions

21
Scenes/Worm/enemy.gd Normal file
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extends Node2D
signal enemy_attacked
func button_pressed():
queue_free()
func _on_first_timer_timeout() -> void:
scale = Vector2(1.2,1.2)
func _on_second_timer_timeout() -> void:
scale = Vector2(1.4,1.4)
func _ready() -> void:
$AnimatedSprite2D.play("new_animation")
func _on_animated_sprite_2d_animation_finished() -> void:
enemy_attacked.emit()
queue_free()

60
Scenes/Worm/enemy.tscn Normal file
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[gd_scene load_steps=8 format=3 uid="uid://cuvoq65ec58jk"]
[ext_resource type="Script" path="res://Scenes/Worm/enemy.gd" id="1_t2xh1"]
[ext_resource type="Texture2D" uid="uid://7a1smbkaiutn" path="res://icon.svg" id="2_qu5u7"]
[ext_resource type="Texture2D" uid="uid://bjb6konwfdwma" path="res://Assets/Worm/1.png" id="3_6av35"]
[ext_resource type="Texture2D" uid="uid://cowon23pejcb6" path="res://Assets/Worm/2.png" id="4_x02e0"]
[ext_resource type="Texture2D" uid="uid://dl0wp6buga4d" path="res://Assets/Worm/3.png" id="5_eqhaj"]
[ext_resource type="Texture2D" uid="uid://c6cj6t3538iox" path="res://Assets/Worm/4.png" id="6_v8bp8"]
[sub_resource type="SpriteFrames" id="SpriteFrames_5w8q8"]
animations = [{
"frames": [],
"loop": true,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_6av35")
}, {
"duration": 3.0,
"texture": ExtResource("4_x02e0")
}, {
"duration": 1.0,
"texture": ExtResource("5_eqhaj")
}, {
"duration": 1.0,
"texture": ExtResource("6_v8bp8")
}],
"loop": false,
"name": &"new_animation",
"speed": 5.0
}]
[node name="Enemy" type="Node2D" groups=["enemy_group"]]
position = Vector2(10, 9)
script = ExtResource("1_t2xh1")
[node name="Icon" type="Sprite2D" parent="."]
visible = false
scale = Vector2(0.4, 0.4)
texture = ExtResource("2_qu5u7")
[node name="FirstTimer" type="Timer" parent="."]
one_shot = true
autostart = true
[node name="SecondTimer" type="Timer" parent="."]
wait_time = 2.0
one_shot = true
autostart = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
position = Vector2(-22, -55)
sprite_frames = SubResource("SpriteFrames_5w8q8")
animation = &"new_animation"
[connection signal="timeout" from="FirstTimer" to="." method="_on_first_timer_timeout"]
[connection signal="timeout" from="SecondTimer" to="." method="_on_second_timer_timeout"]
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]