Adds better folder structure, and adds simple dialogue system
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5
Assets/dialogs.json
Normal file
@ -0,0 +1,5 @@
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|
[
|
||||||
|
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||||||
|
{"name":"Commandant", "text":"Hello Commrade, please do not press anything yet"},
|
||||||
|
{"name":"Commandant", "text":"Have fun"}
|
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|
]
|
BIN
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@ -2,7 +2,7 @@ extends Node2D
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||||||
@export var input_name = ""
|
@export var input_name = ""
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||||||
@export var color_mix:Color = Color(1,1,1)
|
@export var color_mix:Color = Color(1,1,1)
|
||||||
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|
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|
||||||
const DISTANCE = 40
|
const DISTANCE = 40
|
||||||
var red_button = false
|
var red_button = false
|
||||||
var should_move = false
|
var should_move = false
|
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|
||||||
@ -16,16 +16,16 @@ animations = [{
|
|||||||
}, {
|
}, {
|
||||||
"frames": [{
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
"texture": ExtResource("3_owy1m")
|
"texture": ExtResource("3_6av35")
|
||||||
}, {
|
}, {
|
||||||
"duration": 3.0,
|
"duration": 3.0,
|
||||||
"texture": ExtResource("4_tiked")
|
"texture": ExtResource("4_x02e0")
|
||||||
}, {
|
}, {
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
"texture": ExtResource("5_vmogp")
|
"texture": ExtResource("5_eqhaj")
|
||||||
}, {
|
}, {
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
"texture": ExtResource("6_h1mxl")
|
"texture": ExtResource("6_v8bp8")
|
||||||
}],
|
}],
|
||||||
"loop": false,
|
"loop": false,
|
||||||
"name": &"new_animation",
|
"name": &"new_animation",
|
||||||
@ -34,12 +34,12 @@ animations = [{
|
|||||||
|
|
||||||
[node name="Enemy" type="Node2D" groups=["enemy_group"]]
|
[node name="Enemy" type="Node2D" groups=["enemy_group"]]
|
||||||
position = Vector2(10, 9)
|
position = Vector2(10, 9)
|
||||||
script = ExtResource("1_bn0a2")
|
script = ExtResource("1_t2xh1")
|
||||||
|
|
||||||
[node name="Icon" type="Sprite2D" parent="."]
|
[node name="Icon" type="Sprite2D" parent="."]
|
||||||
visible = false
|
visible = false
|
||||||
scale = Vector2(0.4, 0.4)
|
scale = Vector2(0.4, 0.4)
|
||||||
texture = ExtResource("1_rhutm")
|
texture = ExtResource("2_qu5u7")
|
||||||
|
|
||||||
[node name="FirstTimer" type="Timer" parent="."]
|
[node name="FirstTimer" type="Timer" parent="."]
|
||||||
one_shot = true
|
one_shot = true
|
35
Scenes/dialog.gd
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
extends CanvasLayer
|
||||||
|
@export_file("*.json") var d_file
|
||||||
|
|
||||||
|
var dialogue = []
|
||||||
|
var dialog_step = 0
|
||||||
|
var is_dialog_active = false
|
||||||
|
signal dialogue_over
|
||||||
|
|
||||||
|
func start():
|
||||||
|
visible = true
|
||||||
|
is_dialog_active = true
|
||||||
|
dialogue = load_dialogue()
|
||||||
|
handle_dialog_change()
|
||||||
|
|
||||||
|
func _unhandled_input(event: InputEvent) -> void:
|
||||||
|
if !is_dialog_active:
|
||||||
|
return
|
||||||
|
if event.is_action_pressed("A"):
|
||||||
|
if(dialog_step >= dialogue.size()-1):
|
||||||
|
visible = false
|
||||||
|
is_dialog_active = false
|
||||||
|
dialogue_over.emit()
|
||||||
|
return
|
||||||
|
dialog_step +=1
|
||||||
|
handle_dialog_change()
|
||||||
|
|
||||||
|
func handle_dialog_change():
|
||||||
|
$NinePatchRect/Name.text = dialogue[dialog_step].name
|
||||||
|
$NinePatchRect/Text.text = dialogue[dialog_step].text
|
||||||
|
|
||||||
|
|
||||||
|
func load_dialogue():
|
||||||
|
var file = FileAccess.open(d_file, FileAccess.READ)
|
||||||
|
var content = JSON.parse_string(file.get_as_text())
|
||||||
|
return content
|
39
Scenes/dialog.tscn
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
[gd_scene load_steps=3 format=3 uid="uid://du2jgrreaylhr"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://Scenes/dialog.gd" id="1_lru6p"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://61did6cf2bnh" path="res://Assets/dialogue_box.png" id="2_cuk8x"]
|
||||||
|
|
||||||
|
[node name="Dialog" type="CanvasLayer"]
|
||||||
|
script = ExtResource("1_lru6p")
|
||||||
|
d_file = "res://Assets/dialogs.json"
|
||||||
|
|
||||||
|
[node name="NinePatchRect" type="NinePatchRect" parent="."]
|
||||||
|
offset_right = 101.0
|
||||||
|
offset_bottom = 35.0
|
||||||
|
scale = Vector2(5.08, 5.08)
|
||||||
|
texture = ExtResource("2_cuk8x")
|
||||||
|
region_rect = Rect2(0.0332336, 0.310051, 31.9668, 31.6899)
|
||||||
|
patch_margin_left = 7
|
||||||
|
patch_margin_top = 9
|
||||||
|
patch_margin_right = 7
|
||||||
|
patch_margin_bottom = 10
|
||||||
|
|
||||||
|
[node name="Name" type="RichTextLabel" parent="NinePatchRect"]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 4.33071
|
||||||
|
offset_top = 0.787402
|
||||||
|
offset_right = 227.331
|
||||||
|
offset_bottom = 26.7874
|
||||||
|
scale = Vector2(0.450723, 0.450723)
|
||||||
|
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||||
|
text = "Name"
|
||||||
|
|
||||||
|
[node name="Text" type="RichTextLabel" parent="NinePatchRect"]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 6.29921
|
||||||
|
offset_top = 7.87402
|
||||||
|
offset_right = 214.299
|
||||||
|
offset_bottom = 59.874
|
||||||
|
scale = Vector2(0.450723, 0.450723)
|
||||||
|
theme_override_colors/default_color = Color(0, 0, 0, 1)
|
||||||
|
text = "Text"
|
9
game.gd
@ -23,12 +23,17 @@ func _unhandled_input(event: InputEvent) -> void:
|
|||||||
$SpawnTimer.paused = false
|
$SpawnTimer.paused = false
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
$Dialog.start()
|
||||||
|
|
||||||
|
func start_game():
|
||||||
|
$SpawnTimer.start()
|
||||||
change_red_button()
|
change_red_button()
|
||||||
first_time = false
|
first_time = false
|
||||||
$SpawnTimer.wait_time = spawn_interval
|
$SpawnTimer.wait_time = spawn_interval
|
||||||
for button in get_tree().get_nodes_in_group("button_group"):
|
for button in get_tree().get_nodes_in_group("button_group"):
|
||||||
button.enemy_killed.connect(on_enemy_killed)
|
button.enemy_killed.connect(on_enemy_killed)
|
||||||
|
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
health = minf(health + RECOVERY_RATE * delta ,MAX_HEALTH)
|
health = minf(health + RECOVERY_RATE * delta ,MAX_HEALTH)
|
||||||
|
|
||||||
@ -87,3 +92,7 @@ func _on_spawn_timer_timeout() -> void:
|
|||||||
func on_enemy_killed():
|
func on_enemy_killed():
|
||||||
player_score+=1
|
player_score+=1
|
||||||
print_debug(player_score)
|
print_debug(player_score)
|
||||||
|
|
||||||
|
|
||||||
|
func _on_dialog_dialogue_over() -> void:
|
||||||
|
start_game()
|
||||||
|
@ -1,7 +1,8 @@
|
|||||||
[gd_scene load_steps=4 format=3 uid="uid://decsef3jj3lt5"]
|
[gd_scene load_steps=5 format=3 uid="uid://decsef3jj3lt5"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://game.gd" id="1_bhcvq"]
|
[ext_resource type="Script" path="res://game.gd" id="1_bhcvq"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bhvihrt8dipll" path="res://button.tscn" id="1_j4pve"]
|
[ext_resource type="PackedScene" uid="uid://bhvihrt8dipll" path="res://Scenes/Button/button.tscn" id="1_j4pve"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://du2jgrreaylhr" path="res://Scenes/dialog.tscn" id="3_s0nfr"]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_sesmb"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_sesmb"]
|
||||||
size = Vector2(995, 433.534)
|
size = Vector2(995, 433.534)
|
||||||
@ -77,6 +78,8 @@ debug_color = Color(0, 0.6, 0.701961, 0.14902)
|
|||||||
|
|
||||||
[node name="SpawnTimer" type="Timer" parent="."]
|
[node name="SpawnTimer" type="Timer" parent="."]
|
||||||
wait_time = 0.5
|
wait_time = 0.5
|
||||||
autostart = true
|
|
||||||
|
[node name="Dialog" parent="." instance=ExtResource("3_s0nfr")]
|
||||||
|
|
||||||
[connection signal="timeout" from="SpawnTimer" to="." method="_on_spawn_timer_timeout"]
|
[connection signal="timeout" from="SpawnTimer" to="." method="_on_spawn_timer_timeout"]
|
||||||
|
[connection signal="dialogue_over" from="Dialog" to="." method="_on_dialog_dialogue_over"]
|
||||||
|