write order vs chaos
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@ -6,3 +6,6 @@ Let's make a game, and start small.
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1. idk, C libraries, probably.
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1. idk, C libraries, probably.
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1. Multiplayer map, distributed with consensus algorithm.
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1. Multiplayer map, distributed with consensus algorithm.
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1. Worldwide, serverless, MMORPG.
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1. Worldwide, serverless, MMORPG.
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Read the overview.
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22
World/Players_are_Entropy.md
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22
World/Players_are_Entropy.md
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@ -0,0 +1,22 @@
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This is the opposite of a building game.
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Dwarf Fortress presents a world which decays over time.
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The player must build, despite the decay.
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Every Sims game invites a player to build with limited resources, then feeds entropy into the system.
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The player enforces order.
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But the fishtank is order.
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The fishtank will right itself.
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Every death creates an environment for flourishing later.
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The ecosystem will always pull itself back to the same old patterns, held up by a solid inter-linked food-chain.
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The fishtank appears chaotic, but it has rules.
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The player must break the rules to be free.
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The player's job is to get out of the goblin-filled caverns, and their only path ahead will be upsetting the natural balances within the cave.
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They must understand the system, then destroy it.
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This should feel like the opposite of a building game.
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They must play on the system until it collapses in on itself.
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@ -3,6 +3,8 @@ The Fish-Tank Game
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This was made to be read slowly, like a security-focussed man page with all the POSIX-compatibility flags removed.
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This was made to be read slowly, like a security-focussed man page with all the POSIX-compatibility flags removed.
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The scattered notes just add detail, so you can scan or ignore them.
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Stage 1: Popular Populations
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Stage 1: Popular Populations
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----------------------------
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@ -54,6 +56,8 @@ That's the core-concept; you watch an ecosystem fight, and plan how to mess with
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Sometimes the player must run back and find a new route.
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Sometimes the player must run back and find a new route.
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A lot of the time, the player can guess what's up a tunnel, just by what goes in and out.
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A lot of the time, the player can guess what's up a tunnel, just by what goes in and out.
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The world is order, [the player is chaos](World/Players_are_Entropy.md).
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Layers
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Layers
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