fishtank/Mechanics/stats.md
2024-06-05 23:56:45 +02:00

1.3 KiB

Attribute + Skill

Theory

Everything is two things: An attribute, plus a Skill. They combine in different ways.

Strength Dexterity Speed Intelligence Wits Charisma
Academics Orating to a massive crowd Forgery Courier Runs Recalling facts Resisting an enchantment spell
Athletics Lifting heavy loads Climbing Sprinting Finding the easiest route to climb Identifying optimal climbing conditions
Deceit Intimidation Feigning an injury Spreading a rumour across an entire town Crafting a plausible lie Making a quick excuse
Stealth Hiding in a hay bail Moving quietly Escaping into a crowd Identifying the best hiding spot Quickly hiding

None of this should ever be hard coded. The programmer should - at any point - decide that a creature's X + Y will affect how the environment responds.

For the most part, this will be a simple comparison.

if ( Strength + Wyldcrafting > 3 ) {
    self.pickup(object)
}

Application

Within the game, the main combinations will probably be:

  • Running: Speed + Athletics
  • Gathering: Dexterity + Wyldcrafting
  • Swimming: Speed + Seafaring