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36 Commits

Author SHA1 Message Date
nothke
da0531f6a9 PSX RP 2024-08-21 15:58:59 +02:00
nothke
aed0ce73df Walkways texture and lighting 2024-08-21 15:25:22 +02:00
nothke
a91674f624 Butler script 2024-08-21 15:07:06 +02:00
nothke
15cbb9d20e Cleaner conveyor texture 2024-08-21 15:06:53 +02:00
Daniel Tyomin
7d12ececd8 disabled pooling to ensure audio in build 2024-08-20 12:19:19 +02:00
Daniel Tyomin
e14d53f862 text ups 2024-08-20 11:56:59 +02:00
Daniel Tyomin
bf79cbafd2 tweaks 2024-08-20 11:53:31 +02:00
Daniel Tyomin
5d338b14f3 tweaks 2024-08-20 11:45:02 +02:00
Daniel Tyomin
f78ac78893 fixing and tweaking stuff 2024-08-20 11:39:32 +02:00
Daniel Tyomin
7764a0e697 Merge branch 'master' of https://github.com/nothke/quality-control 2024-08-20 10:50:11 +02:00
Daniel Tyomin
a88f8cb12f non-exitable window fix 2024-08-20 10:50:07 +02:00
nothke
3fe6bd51eb Reverted shadow distance 2024-08-20 04:28:28 +02:00
nothke
2fcd27ed43 Added factory walls to main 2024-08-20 04:28:12 +02:00
Daniel Tyomin
8447fe871c visuals up 2024-08-20 03:57:57 +02:00
Daniel Tyomin
70c7059412 Merge branch 'master' of https://github.com/nothke/quality-control 2024-08-20 03:56:49 +02:00
Daniel Tyomin
867cfa1bb1 visuals up 2024-08-20 03:56:46 +02:00
nothke
83f942370f Conveyor belt fix 2024-08-20 03:55:27 +02:00
Daniel Tyomin
375426bd1e minor fixes 2024-08-20 03:55:02 +02:00
nothke
522329f39b Merge branch 'master' of https://github.com/nothke/quality-control 2024-08-20 03:47:19 +02:00
nothke
807ad0daa5 Conveyor belt railings model 2024-08-20 03:47:01 +02:00
Daniel Tyomin
b3f5e469c8 ups 2024-08-20 03:46:38 +02:00
Daniel Tyomin
e33cf93443 scene up 2024-08-20 03:41:40 +02:00
Daniel Tyomin
8164d21c5b scene up 2024-08-20 03:31:42 +02:00
Daniel Tyomin
b3c5f3474f Merge branch 'master' of https://github.com/nothke/quality-control 2024-08-20 03:30:14 +02:00
Daniel Tyomin
15a3d8238f ups 2024-08-20 03:30:10 +02:00
Daniel Tyomin
7c50f1b9a9 Mesh up 2024-08-20 02:50:56 +02:00
nothke
16c2b1623b Crane sounds 2 2024-08-20 02:17:26 +02:00
nothke
cfb0032e66 Crane sounds 2024-08-20 02:10:02 +02:00
Vuk
7a73a68945 machine hums 2024-08-20 02:02:49 +02:00
Vuk
c450b9525b player fall death sound 2024-08-20 01:49:29 +02:00
Daniel Tyomin
ff6b95b251 UI ups 2024-08-20 01:43:15 +02:00
nothke
46c473436e Added cardboard sounds to boxes 2024-08-20 01:38:50 +02:00
Vuk
85506cbe87 player footsteps 2024-08-20 01:33:30 +02:00
Vuk
3bd2c5ef49 box drop/hit sounds 2024-08-20 01:29:22 +02:00
nothke
5f5f43b3cf Added collision sounds 2024-08-20 01:12:54 +02:00
Daniel Tyomin
8df84480d3 quick and dirty fixes 2024-08-20 00:59:45 +02:00
153 changed files with 33823 additions and 32942 deletions

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@@ -292,7 +292,7 @@ namespace Nothke.Interaction
}
else
{
Cursor.lockState = CursorLockMode.Locked;
//Cursor.lockState = CursorLockMode.Locked;
//System.Windows.Forms.Cursor.Position = new System.Drawing.Point(Screen.width / 2, Screen.height / 2);
}
#endif

View File

@@ -230,8 +230,8 @@ MonoBehaviour:
AirAccelerationSpeed: 18
Drag: 0.1
AllowJumpingWhenSliding: 0
JumpUpSpeed: 10
JumpScalableForwardSpeed: 10
JumpUpSpeed: 9
JumpScalableForwardSpeed: 3
JumpPreGroundingGraceTime: 0
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View File

@@ -19,7 +19,7 @@ namespace KinematicCharacterController.Examples
private void Start()
{
Cursor.lockState = CursorLockMode.Locked;
//Cursor.lockState = CursorLockMode.Locked;
// Tell camera to follow transform
CharacterCamera.SetFollowTransform(Character.CameraFollowPoint);
@@ -31,10 +31,10 @@ namespace KinematicCharacterController.Examples
private void Update()
{
if (Input.GetMouseButtonDown(0))
{
Cursor.lockState = CursorLockMode.Locked;
}
//if (Input.GetMouseButtonDown(0))
//{
// Cursor.lockState = CursorLockMode.Locked;
//}
HandleCharacterInput();
}

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