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2942
Assets/Scenes/test_new_conveyor.unity
Normal file
2942
Assets/Scenes/test_new_conveyor.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/test_new_conveyor.unity.meta
Normal file
7
Assets/Scenes/test_new_conveyor.unity.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@ -19,7 +19,7 @@ public class ConveyorBelt : MonoBehaviour
|
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{
|
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startPosition = rb.position;
|
||||
|
||||
scrollingTextureSpeedMult = -0.1625f * speed;
|
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//scrollingTextureSpeedMult = -0.1625f * speed;
|
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}
|
||||
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private void FixedUpdate()
|
||||
|
@ -22,6 +22,8 @@ public class HammerableRigidbody: RigidbodyInteractable
|
||||
}
|
||||
|
||||
var clip = product.Type.SelectClip(product.Defect != DefectType.None);
|
||||
NAudio.Play(clip, transform.position);
|
||||
clip.Play(
|
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transform.position,
|
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Random.Range(0.8f, 1.2f));
|
||||
}
|
||||
}
|
@ -62,7 +62,7 @@ public class Converter: MonoBehaviour, IResetable
|
||||
|
||||
if (inputProducts[0].Type == expectedReagent)
|
||||
{
|
||||
Spawner.SpawnProduct(conversionProduct);
|
||||
Spawner.SpawnProduct(conversionProduct, currentProduct.Defect);
|
||||
inputProducts.RemoveAt(0);
|
||||
Destroy(currentProduct);
|
||||
}
|
109
Assets/Scripts/Machines/DoubleConverter.cs
Normal file
109
Assets/Scripts/Machines/DoubleConverter.cs
Normal file
@ -0,0 +1,109 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
public class DoubleConverter: MonoBehaviour, IResetable
|
||||
{
|
||||
public ProductSpawner Spawner;
|
||||
public List<Product> inputTypeOne;
|
||||
public List<Product> inputTypeTwo;
|
||||
public List<Product> refuse;
|
||||
|
||||
public ProductType expectedReagentA;
|
||||
public ProductType expectedReagentB;
|
||||
public ProductType conversionProduct;
|
||||
|
||||
public int CurrentHealth;
|
||||
public int MaxHealth;
|
||||
|
||||
public float conversionDuration = 5f;
|
||||
private float _conversionTimer;
|
||||
|
||||
public Transform refuseLauncher;
|
||||
public float launchPower = 5f;
|
||||
|
||||
public void OnTriggerEnter(Collider other)
|
||||
{
|
||||
var product = other.GetComponentInParent<Product>();
|
||||
|
||||
product.gameObject.SetActive(false);
|
||||
|
||||
if (product.Type == expectedReagentA)
|
||||
{
|
||||
inputTypeOne.Add(product);
|
||||
}
|
||||
else if (product.Type == expectedReagentB)
|
||||
{
|
||||
inputTypeTwo.Add(product);
|
||||
}
|
||||
else
|
||||
{
|
||||
refuse.Add(product);
|
||||
}
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
ResetMachine();
|
||||
}
|
||||
|
||||
public void ResetMachine()
|
||||
{
|
||||
_conversionTimer = conversionDuration;
|
||||
CurrentHealth = MaxHealth;
|
||||
|
||||
inputTypeOne.Clear();
|
||||
inputTypeTwo.Clear();
|
||||
refuse.Clear();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (CurrentHealth <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (refuse.Count == 0 && inputTypeOne.Count == 0 && inputTypeTwo.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_conversionTimer <= 0f)
|
||||
{
|
||||
if (refuse.Count > 0)
|
||||
{
|
||||
Expel(refuse[0]);
|
||||
refuse.RemoveAt(0);
|
||||
_conversionTimer = conversionDuration;
|
||||
return;
|
||||
}
|
||||
|
||||
if (inputTypeOne.Count > 0 && inputTypeTwo.Count > 0)
|
||||
{
|
||||
DefectType defectType = inputTypeOne[0].Defect & inputTypeTwo[0].Defect;
|
||||
|
||||
inputTypeOne.RemoveAt(0);
|
||||
inputTypeTwo.RemoveAt(0);
|
||||
|
||||
Spawner.SpawnProduct(conversionProduct, defectType);
|
||||
return;
|
||||
}
|
||||
|
||||
_conversionTimer = conversionDuration;
|
||||
}
|
||||
|
||||
_conversionTimer -= Time.deltaTime;
|
||||
}
|
||||
|
||||
private void Expel(Product product)
|
||||
{
|
||||
product.transform.position = refuseLauncher.position;
|
||||
product.transform.rotation = refuseLauncher.rotation;
|
||||
|
||||
product.gameObject.SetActive(true);
|
||||
|
||||
product.GetComponent<Rigidbody>().velocity = launchPower * refuseLauncher.forward;
|
||||
}
|
||||
}
|
3
Assets/Scripts/Machines/DoubleConverter.cs.meta
Normal file
3
Assets/Scripts/Machines/DoubleConverter.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 21ca672126964be89347e6086e077f6b
|
||||
timeCreated: 1724019415
|
@ -16,4 +16,15 @@ public class ProductSpawner: MonoBehaviour
|
||||
|
||||
ProductType.SpawnProduct(type, transform, randomOrientation.position, rotation);
|
||||
}
|
||||
|
||||
public void SpawnProduct(ProductType type, DefectType defect)
|
||||
{
|
||||
var randomIndex = Random.Range(0, PossibleOrientations.Count);
|
||||
var randomOrientation = PossibleOrientations[randomIndex];
|
||||
|
||||
var rotation = Quaternion.AngleAxis(Random.Range(yRotation.x, yRotation.y), Vector3.up) *
|
||||
randomOrientation.rotation;
|
||||
|
||||
ProductType.SpawnProduct(type, defect, transform, randomOrientation.position, rotation);
|
||||
}
|
||||
}
|
@ -27,6 +27,13 @@ public class ProductType : ScriptableObject
|
||||
newProduct.ApplyDefect(type.SelectDefect());
|
||||
}
|
||||
|
||||
public static void SpawnProduct(ProductType type, DefectType defect, Transform parent, Vector3 position, Quaternion rotation)
|
||||
{
|
||||
var newProduct = Instantiate(type.Prefab, position, rotation, parent);
|
||||
newProduct.Type = type;
|
||||
newProduct.ApplyDefect(defect);
|
||||
}
|
||||
|
||||
public DefectType SelectDefect()
|
||||
{
|
||||
float randomValue = Random.Range(0, 100);
|
||||
|
Loading…
Reference in New Issue
Block a user