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32 Commits

Author SHA1 Message Date
Daniel Tyomin
5972019352 Tweaks done 2024-08-20 00:47:30 +02:00
Daniel Tyomin
944cd28efb Merge branch 'master' of https://github.com/nothke/quality-control 2024-08-20 00:32:13 +02:00
Daniel Tyomin
923a3fbe79 Layout done. 2024-08-20 00:31:38 +02:00
Vuk
1797784de4 machine lid 2024-08-20 00:22:45 +02:00
nothke
a28680b344 Merge branch 'master' of https://github.com/nothke/quality-control 2024-08-20 00:20:44 +02:00
nothke
965e207eb4 Right click hammer time! 2024-08-20 00:20:33 +02:00
Vuk
edd984378c new machine model and texture 2024-08-20 00:10:35 +02:00
Daniel Tyomin
482d51d60a More tuning 2024-08-20 00:05:35 +02:00
Daniel Tyomin
3414a62624 Merge branch 'master' of https://github.com/nothke/quality-control
# Conflicts:
#	Assets/Scripts/SlidingCrane.cs
2024-08-19 23:52:39 +02:00
Daniel Tyomin
f5b35c6516 More tuning 2024-08-19 23:43:05 +02:00
nothke
71f05400e4 Hammer now taken on start 2024-08-19 23:32:28 +02:00
nothke
3762b867aa Crane now rises and drops 2024-08-19 23:24:47 +02:00
Daniel Tyomin
475785c303 More tuning 2024-08-19 23:07:47 +02:00
nothke
1b2845032d Merge branch 'master' of https://github.com/nothke/quality-control 2024-08-19 23:01:30 +02:00
nothke
d2d75ad9a6 Sliding crane with height 2024-08-19 23:01:26 +02:00
Daniel Tyomin
83fb2f186b Tweaking level 1 2024-08-19 22:53:56 +02:00
Daniel Tyomin
725c10e541 Fixed out of audio range error 2024-08-19 22:47:13 +02:00
Daniel Tyomin
10604a0fa9 Minor ups 2024-08-19 22:16:18 +02:00
Daniel Tyomin
19f2d59054 Crane minor changes 2024-08-19 20:31:53 +02:00
Daniel Tyomin
11ebf74721 various ups 2024-08-19 20:31:46 +02:00
Daniel Tyomin
a6682a2b8b Audio for some of the machines 2024-08-19 19:19:41 +02:00
Daniel Tyomin
2aae4ce4a1 Merge branch 'master' of https://github.com/nothke/quality-control 2024-08-19 19:00:39 +02:00
Daniel Tyomin
9c0b126578 Test config 2024-08-19 18:58:46 +02:00
Daniel Tyomin
124b959309 working on level 2 2024-08-19 18:58:20 +02:00
Daniel Tyomin
38d3ddf0a9 Minor ups. 2024-08-19 18:45:27 +02:00
Vuk
35aa42d166 more sounds 2024-08-19 18:41:32 +02:00
Daniel Tyomin
8cf260f47d Level 1 fix 2024-08-19 18:17:20 +02:00
Daniel Tyomin
c5d97df0d2 Level 1 2024-08-19 18:14:07 +02:00
Vuk
1c04f60d40 crane sounds 2024-08-19 18:12:33 +02:00
Vuk
291985d77f added more sounds 2024-08-19 18:05:00 +02:00
Daniel Tyomin
c08e310aa5 Merge branch 'master' of https://github.com/nothke/quality-control 2024-08-19 17:35:24 +02:00
Daniel Tyomin
0349263fdf Upping catwalk prefabs 2024-08-19 01:13:10 +02:00
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@ -91,6 +91,7 @@ namespace Nothke.Interaction.Items
if (itemInHands) return; if (itemInHands) return;
item = _item as Interactable; item = _item as Interactable;
item.manager = controller;
if (_item.Rigidbody) if (_item.Rigidbody)
_item.Rigidbody.isKinematic = true; _item.Rigidbody.isKinematic = true;
@ -147,6 +148,8 @@ namespace Nothke.Interaction.Items
Debug.Log($"Dropped {item.name}"); Debug.Log($"Dropped {item.name}");
item.manager = null;
itemInHands = null; itemInHands = null;
item = null; item = null;
} }

View File

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@ -15,11 +15,15 @@ public class ConveyorBelt : MonoBehaviour
public float scrollingTextureSpeedMult = 1; public float scrollingTextureSpeedMult = 1;
public Renderer scrollingTextureRenderer; public Renderer scrollingTextureRenderer;
public AudioSource audioSource;
private void Start() private void Start()
{ {
float length = audioSource.clip.length;
audioSource.time += Random.Range(0.2f * length, 0.4f * length);
audioSource.pitch = Random.Range(-0.05f, 0.05f) + speed / 2f;
startPosition = rb.position; startPosition = rb.position;
//scrollingTextureSpeedMult = -0.1625f * speed;
} }
private void FixedUpdate() private void FixedUpdate()

View File

@ -18,6 +18,7 @@ public class CranePickDrop : MonoBehaviour
Catching, Catching,
WaitingToCatch, WaitingToCatch,
Tansporting, Tansporting,
WaitBeforeDrop,
Finished, Finished,
} }
@ -29,10 +30,15 @@ public class CranePickDrop : MonoBehaviour
{ {
var otherRb = sender.triggeredCollider.attachedRigidbody; var otherRb = sender.triggeredCollider.attachedRigidbody;
if (!otherRb.GetComponent<Product>())
{
return;
}
if (otherRb && otherRb.isKinematic == false && state == State.Idle) if (otherRb && otherRb.isKinematic == false && state == State.Idle)
{ {
handlingBody = otherRb; handlingBody = otherRb;
crane.testTgt = handlingBody.transform; crane.targetTransform = handlingBody.transform;
state = State.Catching; state = State.Catching;
} }
} }
@ -45,6 +51,7 @@ public class CranePickDrop : MonoBehaviour
void Start() void Start()
{ {
magnetStrength = magnet.strength; magnetStrength = magnet.strength;
crane.heightMotion.AccelerateTo(1);
} }
void Update() void Update()
@ -58,12 +65,20 @@ public class CranePickDrop : MonoBehaviour
state = State.Idle; state = State.Idle;
return; return;
} }
magnet.strength = magnetStrength; if (magnet.IsCloseToPlanar(handlingBody, 10f))
{
crane.heightMotion.AccelerateTo(0);
}
if (magnet.IsCloseTo(handlingBody, 5f))
{
magnet.strength = magnetStrength;
}
if (magnet.IsCloseTo(handlingBody, 2f)) if (magnet.IsCloseTo(handlingBody, 2f))
{ {
crane.testTgt = null; crane.targetTransform = null;
state = State.WaitingToCatch; state = State.WaitingToCatch;
timer = 3; timer = 3;
@ -76,16 +91,33 @@ public class CranePickDrop : MonoBehaviour
if (timer < 0) if (timer < 0)
{ {
state = State.Tansporting; state = State.Tansporting;
crane.testTgt = dropTarget; crane.targetTransform = dropTarget;
crane.heightMotion.AccelerateTo(1);
} }
} }
else if (state == State.Tansporting) else if (state == State.Tansporting)
{ {
if (magnet.IsCloseToPlanar(dropTarget)) if (magnet.IsCloseToPlanar(dropTarget, 10f))
{
crane.heightMotion.AccelerateTo(0);
}
if (magnet.IsCloseToPlanar(dropTarget, 3f))
{
state = State.WaitBeforeDrop;
timer = 3;
}
}
else if (state == State.WaitBeforeDrop)
{
timer -= Time.deltaTime;
if (timer < 0)
{ {
magnet.strength = 0; magnet.strength = 0;
state = State.Idle; state = State.Idle;
crane.heightMotion.AccelerateTo(1);
} }
} }
} }

View File

@ -13,14 +13,16 @@ public class LevelObjective : ScriptableObject
{ {
public ProductType Type; public ProductType Type;
public int Quantity; public int Quantity;
[Range(0, 100)]
public int MaxDefectivePercentage;
} }
public List<ProductQuota> Quotas; public List<ProductQuota> Quotas;
public float TimeLimit; public float TimeLimit;
[Range(0, 100)] [TextArea]
public int MaxDefectivePercentage; public string LevelMessage;
[TextArea] [TextArea]
public string SuccessMessage; public string SuccessMessage;

View File

@ -1,5 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text;
using TMPro; using TMPro;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
@ -118,21 +119,32 @@ public class Scoreboard: MonoBehaviour
public void UpdateText() public void UpdateText()
{ {
string text = $"Time left: {Mathf.Floor(_timeLeft)}\n"; StringBuilder sb = new();
int minutes = (int) _timeLeft / 60;
int seconds = (int) _timeLeft % 60;
sb.Append($"Time left: {minutes}:{seconds}\n");
sb.Append("\n");
sb.Append(CurrentObjective.LevelMessage);
sb.Append("\n");
sb.Append("\n");
foreach (var quota in CurrentObjective.Quotas) foreach (var quota in CurrentObjective.Quotas)
{ {
if (ProductCounts.ContainsKey(quota.Type)) if (ProductCounts.ContainsKey(quota.Type))
{ {
text += $"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}\n"; sb.Append($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}\n");
} }
else else
{ {
text += $"{quota.Type.name}: 0/{quota.Quantity}\n"; sb.Append($"{quota.Type.name}: 0/{quota.Quantity}\n");
} }
} }
textMesh.text = text; textMesh.text = sb.ToString();
} }
public void CountScores() public void CountScores()
@ -157,7 +169,7 @@ public class Scoreboard: MonoBehaviour
Debug.Log($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}"); Debug.Log($"{quota.Type.name}: {TotalCount(quota.Type)}/{quota.Quantity}");
if (CurrentObjective.MaxDefectivePercentage < DefectPercentage(quota.Type)) if (quota.MaxDefectivePercentage < DefectPercentage(quota.Type))
{ {
success = false; success = false;
Debug.LogError($"Too many broken {quota.Type.name}"); Debug.LogError($"Too many broken {quota.Type.name}");

View File

@ -33,7 +33,6 @@ public class StagingManager: MonoBehaviour
foreach (var stageProp in FindObjectsOfType<StageProp>(true)) foreach (var stageProp in FindObjectsOfType<StageProp>(true))
{ {
Debug.Log(stageProp.ActiveAtStages.HasFlag(stage));
stageProp.gameObject.SetActive(stageProp.ActiveAtStages.HasFlag(stage)); stageProp.gameObject.SetActive(stageProp.ActiveAtStages.HasFlag(stage));
} }
} }

View File

@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Nothke.Interaction;
using Nothke.Interaction.Items;
public class Hammer : GenericItem
{
private void Update()
{
if (manager && manager.hands.item == this)
{
if (Input.GetMouseButtonDown(1))
{
if (manager.hovered is HammerableRigidbody hammerable)
{
hammerable.Hammer();
var hands = (manager.hands as Hands);
var hand = hands.hand;
hand.transform.position = manager.hit.point;
hand.transform.localPosition += new Vector3(0f, -0.4f, 0f); // Offset to match the hammer head
hands.ResetOffset();
}
}
}
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -2,26 +2,17 @@
using Nothke.Interaction.Items; using Nothke.Interaction.Items;
using UnityEngine; using UnityEngine;
public class HammerableRigidbody: RigidbodyInteractable public class HammerableRigidbody : RigidbodyInteractable
{ {
public override void Use(InteractionController im) public void Hammer()
{ {
manager = im;
if (im.hands.item == null)
{
base.Use(im);
return;
}
var product = GetComponentInChildren<Product>(); var product = GetComponentInChildren<Product>();
if (!product) if (!product)
{
return; return;
}
var clip = product.Type.SelectClip(product.Defect != DefectType.None); var clip = product.Type.SelectClip(product.Defect != DefectType.None);
clip.Play( clip.Play(
transform.position, transform.position,
Random.Range(0.8f, 1.2f)); Random.Range(0.8f, 1.2f));

View File

@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Serialization;
public class Converter: MonoBehaviour, IResetable public class Converter: MonoBehaviour, IResetable
{ {
@ -10,13 +11,17 @@ public class Converter: MonoBehaviour, IResetable
public ProductType expectedReagent; public ProductType expectedReagent;
public Transform outputPoint; public Transform outputPoint;
public ProductType conversionProduct; public ProductType conversionProduct;
public bool introduceDefect;
public int CurrentHealth; public int CurrentHealth;
public int MaxHealth; public int MaxHealth;
public float conversionDuration = 5f; public float conversionDuration = 5f;
private float _conversionTimer; private float _conversionTimer;
public AudioClip conversionClip;
public AudioClip launchClip;
public Transform refuseLauncher; public Transform refuseLauncher;
public float launchPower = 10f; public float launchPower = 10f;
@ -62,14 +67,26 @@ public class Converter: MonoBehaviour, IResetable
if (inputProducts[0].Type == expectedReagent) if (inputProducts[0].Type == expectedReagent)
{ {
Spawner.SpawnProduct(conversionProduct, currentProduct.Defect); if (!introduceDefect)
{
Spawner.SpawnProduct(conversionProduct, currentProduct.Defect);
}
else
{
Spawner.SpawnProduct(conversionProduct);
}
inputProducts.RemoveAt(0); inputProducts.RemoveAt(0);
Destroy(currentProduct); Destroy(currentProduct);
NAudio.Play(conversionClip, transform.position, 0.75f);
} }
else else
{ {
Expel(inputProducts[0]); Expel(inputProducts[0]);
inputProducts.RemoveAt(0); inputProducts.RemoveAt(0);
NAudio.Play(launchClip, transform.position);
} }
_conversionTimer = conversionDuration; _conversionTimer = conversionDuration;

View File

@ -6,6 +6,8 @@ public class ProductSpawner: MonoBehaviour
public List<Transform> PossibleOrientations; public List<Transform> PossibleOrientations;
public Vector2 yRotation; public Vector2 yRotation;
public AudioClip spawnClip;
public void SpawnProduct(ProductType type) public void SpawnProduct(ProductType type)
{ {
var randomIndex = Random.Range(0, PossibleOrientations.Count); var randomIndex = Random.Range(0, PossibleOrientations.Count);
@ -15,6 +17,11 @@ public class ProductSpawner: MonoBehaviour
randomOrientation.rotation; randomOrientation.rotation;
ProductType.SpawnProduct(type, transform, randomOrientation.position, rotation); ProductType.SpawnProduct(type, transform, randomOrientation.position, rotation);
if (spawnClip)
{
NAudio.Play(spawnClip, transform.position);
}
} }
public void SpawnProduct(ProductType type, DefectType defect) public void SpawnProduct(ProductType type, DefectType defect)

View File

@ -6,7 +6,7 @@ public class TrashBin : MonoBehaviour
public float CooldownDuration; public float CooldownDuration;
private float _cooldownTimer; private float _cooldownTimer;
private float _incinerationTimer = 1f; private float _incinerationTimer;
public float IncinerationDuration = 1f; public float IncinerationDuration = 1f;
public float doorVelocity = 5f; public float doorVelocity = 5f;
@ -14,35 +14,33 @@ public class TrashBin : MonoBehaviour
public Transform OpenAnchor; public Transform OpenAnchor;
public Transform ClosedAnchor; public Transform ClosedAnchor;
private Vector3 _targetPosition; private Vector3 _targetPosition;
public AudioClip destroyClip;
List<Product> enteredProducts = new List<Product>(); List<Product> enteredProducts = new List<Product>();
public void Start() public void Start()
{ {
_targetPosition = OpenAnchor.position; _targetPosition = OpenAnchor.position;
_incinerationTimer = IncinerationDuration;
} }
public void OnTriggerEnter(Collider otherCollider) public void OnTriggerEnter(Collider otherCollider)
{ {
var rb = otherCollider.GetComponentInParent<Rigidbody>(); var product = otherCollider.GetComponentInParent<Product>();
if (!rb) if (product == null)
{ {
return; return;
} }
var product = otherCollider.GetComponentInParent<Product>();
if (product) if (!enteredProducts.Contains(product))
{ {
if (!enteredProducts.Contains(product)) enteredProducts.Add(product);
{
enteredProducts.Add(product);
}
_cooldownTimer = CooldownDuration;
_targetPosition = ClosedAnchor.position;
} }
_incinerationTimer = IncinerationDuration;
_targetPosition = ClosedAnchor.position;
} }
public void OnTriggerExit(Collider collider) public void OnTriggerExit(Collider collider)
@ -65,12 +63,23 @@ public class TrashBin : MonoBehaviour
_targetPosition, _targetPosition,
Time.deltaTime * doorVelocity); Time.deltaTime * doorVelocity);
if (_cooldownTimer <= 0) if (_cooldownTimer > 0)
{
_cooldownTimer -= Time.deltaTime;
if (_cooldownTimer <= 0)
{
_targetPosition = OpenAnchor.position;
}
return;
}
if (enteredProducts.Count == 0)
{ {
return; return;
} }
_cooldownTimer -= Time.deltaTime;
_incinerationTimer -= Time.deltaTime; _incinerationTimer -= Time.deltaTime;
if (_incinerationTimer <= 0) if (_incinerationTimer <= 0)
@ -81,12 +90,10 @@ public class TrashBin : MonoBehaviour
} }
enteredProducts.Clear(); enteredProducts.Clear();
_incinerationTimer = IncinerationDuration;
} NAudio.Play(destroyClip, transform.position, 0.33f);
enteredProducts.Clear();
if (_cooldownTimer <= 0) _cooldownTimer = CooldownDuration;
{
_targetPosition = OpenAnchor.position;
} }
} }
} }

View File

@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Nothke.Interaction;
using Nothke.Interaction.Items;
public class SetItemsOnStart : MonoBehaviour
{
public Hands hands;
public GenericItem[] items;
void Start()
{
foreach (var item in items)
{
hands.Take(item);
}
}
}

View File

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@ -7,33 +7,55 @@ public class SlidingCrane : MonoBehaviour
{ {
public InertialInterpolator xMotion = InertialInterpolator.Default(); public InertialInterpolator xMotion = InertialInterpolator.Default();
public InertialInterpolator yMotion = InertialInterpolator.Default(); public InertialInterpolator yMotion = InertialInterpolator.Default();
public InertialInterpolator heightMotion = InertialInterpolator.Default();
public Transform xTransform; public Transform xTransform;
public Transform yTransform; public Transform yTransform;
public float yRange = 10; public float yRange = 10;
public float xRange = 5; public float xRange = 5;
public float heightRange = 10;
public Transform testTgt; public float heightMax = -0.7f;
public Vector3 target; public float heightMin = -10;
/// <summary>
/// if targetTrasnform is set, it will go to it. If null it will go to targetPoint
/// </summary>
public Transform targetTransform;
/// <summary>
/// if targetTrasnform is set, it will go to it. If null it will go to targetPoint
/// </summary>
public Vector3 targetPoint;
public Transform cradleTransform; public Transform cradleTransform;
public Rigidbody cradleRb; public Rigidbody cradleRb;
private void Start() private void Start()
{ {
target = transform.position; targetPoint = transform.position;
xMotion.progress = 0.5f; xMotion.progress = 0.5f;
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.V))
heightMotion.AccelerateTo(0);
if (Input.GetKeyDown(KeyCode.F))
heightMotion.AccelerateTo(1);
} }
void FixedUpdate() void FixedUpdate()
{ {
if (testTgt) if (targetTransform)
target = testTgt.position; targetPoint = targetTransform.position;
Vector3 localTarget = transform.InverseTransformPoint(target); Vector3 localTarget = transform.InverseTransformPoint(targetPoint);
Vector2 targetPlanar = new Vector2(localTarget.x, localTarget.z); Vector2 targetPlanar = new Vector2(localTarget.x, localTarget.z);
@ -48,10 +70,13 @@ public class SlidingCrane : MonoBehaviour
xMotion.Update(Time.deltaTime); xMotion.Update(Time.deltaTime);
yMotion.Update(Time.deltaTime); yMotion.Update(Time.deltaTime);
heightMotion.Update(Time.deltaTime);
yTransform.localPosition = new Vector3(0, 0, yMotion.progress * yRange); yTransform.localPosition = new Vector3(0, 0, yMotion.progress * yRange);
xTransform.localPosition = new Vector3(x, 0, 0); xTransform.localPosition = new Vector3(x, 0, 0);
//cradleRb.MovePosition(cradleTransform.position); //cradleRb.MovePosition(cradleTransform.position);
cradleRb.transform.localPosition = new Vector3(0, Mathf.Lerp(heightMin, heightMax, heightMotion.progress), 0);
} }
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