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|
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|
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|
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|
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|
|
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|
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|
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|
|
||||||
|
|
||||||
|
Dispose
|
||||||
|
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|
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SuccessMessage: Great job!
|
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|
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|
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|
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|
LevelMessage: 'We have scaled up Torus production.
|
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|
|
||||||
|
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|
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|
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|
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|
|
||||||
|
|
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|
We''re
|
||||||
|
also happy to announce that an E(tm) production line is now operational.'
|
||||||
|
SuccessMessage: Onward to new achievements!
|
||||||
|
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|
||||||
|
31
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|
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(Stored with Git LFS)
Normal file
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109
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109
Assets/Meshes/machine_lid.fbx.meta
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BIN
Assets/Meshes/products.fbx
(Stored with Git LFS)
BIN
Assets/Meshes/products.fbx
(Stored with Git LFS)
Binary file not shown.
@@ -292,7 +292,7 @@ namespace Nothke.Interaction
|
|||||||
}
|
}
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||||||
else
|
else
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{
|
{
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Cursor.lockState = CursorLockMode.Locked;
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//Cursor.lockState = CursorLockMode.Locked;
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//System.Windows.Forms.Cursor.Position = new System.Drawing.Point(Screen.width / 2, Screen.height / 2);
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//System.Windows.Forms.Cursor.Position = new System.Drawing.Point(Screen.width / 2, Screen.height / 2);
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}
|
}
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||||||
#endif
|
#endif
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||||||
|
@@ -91,6 +91,7 @@ namespace Nothke.Interaction.Items
|
|||||||
if (itemInHands) return;
|
if (itemInHands) return;
|
||||||
|
|
||||||
item = _item as Interactable;
|
item = _item as Interactable;
|
||||||
|
item.manager = controller;
|
||||||
|
|
||||||
if (_item.Rigidbody)
|
if (_item.Rigidbody)
|
||||||
_item.Rigidbody.isKinematic = true;
|
_item.Rigidbody.isKinematic = true;
|
||||||
@@ -147,6 +148,8 @@ namespace Nothke.Interaction.Items
|
|||||||
|
|
||||||
Debug.Log($"Dropped {item.name}");
|
Debug.Log($"Dropped {item.name}");
|
||||||
|
|
||||||
|
item.manager = null;
|
||||||
|
|
||||||
itemInHands = null;
|
itemInHands = null;
|
||||||
item = null;
|
item = null;
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||||||
}
|
}
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||||||
|
@@ -13,6 +13,7 @@ GameObject:
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- component: {fileID: 124551908420297706}
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- component: {fileID: 124551908420297706}
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- component: {fileID: 81410469953920030}
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- component: {fileID: 81410469953920030}
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- component: {fileID: 114014416615829144}
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- component: {fileID: 7178750885500314530}
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m_Layer: 0
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m_Layer: 0
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m_Name: ExampleCamera
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m_Name: ExampleCamera
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m_TagString: MainCamera
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m_TagString: MainCamera
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@@ -117,9 +118,9 @@ MonoBehaviour:
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Camera: {fileID: 20127477809793788}
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Camera: {fileID: 20127477809793788}
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FollowPointFraming: {x: 0, y: 0}
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FollowPointFraming: {x: 0, y: 0}
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FollowingSharpness: 10000
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DistanceMovementSharpness: 10
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InvertX: 0
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@@ -136,3 +137,63 @@ MonoBehaviour:
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m_Bits: 4294967295
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m_Bits: 4294967295
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ObstructionSharpness: 10000
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ObstructionSharpness: 10000
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IgnoredColliders: []
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|
--- !u!114 &7178750885500314530
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|
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|
temporalAntialiasing:
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|
jitterSpread: 0.75
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||||||
|
sharpness: 0.25
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||||||
|
stationaryBlending: 0.95
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|
motionBlending: 0.85
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|
subpixelMorphologicalAntialiasing:
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|
quality: 2
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|
fastApproximateAntialiasing:
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|
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fog:
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debugLayer:
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lightMeter:
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width: 512
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histogram:
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width: 512
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height: 256
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channel: 3
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waveform:
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exposure: 0.12
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height: 256
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vectorscope:
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size: 256
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||||||
|
m_BeforeStackBundles: []
|
||||||
|
m_AfterStackBundles: []
|
||||||
|
@@ -230,8 +230,8 @@ MonoBehaviour:
|
|||||||
AirAccelerationSpeed: 18
|
AirAccelerationSpeed: 18
|
||||||
Drag: 0.1
|
Drag: 0.1
|
||||||
AllowJumpingWhenSliding: 0
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AllowJumpingWhenSliding: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -19,7 +19,7 @@ namespace KinematicCharacterController.Examples
|
|||||||
|
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||||||
private void Start()
|
private void Start()
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{
|
{
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||||||
Cursor.lockState = CursorLockMode.Locked;
|
//Cursor.lockState = CursorLockMode.Locked;
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||||||
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||||||
// Tell camera to follow transform
|
// Tell camera to follow transform
|
||||||
CharacterCamera.SetFollowTransform(Character.CameraFollowPoint);
|
CharacterCamera.SetFollowTransform(Character.CameraFollowPoint);
|
||||||
@@ -31,10 +31,10 @@ namespace KinematicCharacterController.Examples
|
|||||||
|
|
||||||
private void Update()
|
private void Update()
|
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{
|
{
|
||||||
if (Input.GetMouseButtonDown(0))
|
//if (Input.GetMouseButtonDown(0))
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{
|
//{
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Cursor.lockState = CursorLockMode.Locked;
|
// Cursor.lockState = CursorLockMode.Locked;
|
||||||
}
|
//}
|
||||||
|
|
||||||
HandleCharacterInput();
|
HandleCharacterInput();
|
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}
|
}
|
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1845
Assets/Prefabs/Conveyor/Conveyor Segment V2.prefab
Normal file
1845
Assets/Prefabs/Conveyor/Conveyor Segment V2.prefab
Normal file
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user